I have a costume inventory and I fixed most of things can swap and everything, but the items don't save after exiting.
I am missing something does anyone know how XUiC_ItemStack and XUiC_EquipmentStack are being saved?
Can someone explain how XUiC_ItemActionEntry is initialized or where from? I want to use ItemActionEntryWear.OnActivated() If I use it directly I keep getting null reference errors. Or any examples if someone has worked with ItemAction classes.
From what I understood
XUiC_ItemActionList...