Recent content by Voqar

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    PC Why again the intentionally skillpoint misguiding?

    IMO losing a level worth of xp to respec sound reasonable as a significant cost, but apparently that can't work so well with the way the game rolls. To me there is a problem when this sounds perfectly reasonable. There's a problem when so many people think ability to respec is badly needed...
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    PC Why again the intentionally skillpoint misguiding?

    Much like map gen, this is another topic where I don't think the current system is better or worse than the previous ones, it's just different again. I would say this one of the better systems so far but it still feels lacking as a consuming player and I really don't like it solo (I'm usually...
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    PC Very bad Random Gen

    I kind of feel bad for the Pimps sometimes. Every single update brings a tsunami of tears from the legions of cry babies. If you don't like the game, go away, don't play. Nobody will miss you. At all. You probably already have 1000 hours in an alpha game that cost you well below AAA costs...
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    PC Awesome seeds for random gen ALPHA 17.0-.1

    @canadianbluebeer thanks for posting those biome changes (and/or how to tweak them) Btw, seed "Starbuck" gets you a 261kb prefab file on the 8k map size. I'm attempting to come up with something original but that one is pretty decent for 8k size. "Afterlife" is 247kb on an 8k map and is the...
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    PC What do you guys do at night in A17?

    The main concept is that in ANY survival game you usually have daily goals to focus your time efficiently. In ANY survival game with dangerous nights, you should organize to maximize your day activities to do things you cannot comfortably do at night and to get the most efficiently out of day...
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    PC Alpha 17 Stable B240 bug reporting thread

    A17 b240 EXP is identical to the stable. Enjoy guys ! -Hated I hope not. Random map gen is borked in b240 - you get gaps with missing POIs, repetitive structures (that aren't all that intresting), and a bunch of POIs that never spawn, particularly for towns. That's not even mentioning all...
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    PC Alpha 17, experimental. Feedback: Leveling & Perk System

    Apparently the OP has never played video games before - so, welcome to gaming! In games, we do things in the name of gaming and gameplay. It's not a simulation of reality. Once you grasp this fundamental concept, you'll enjoy gaming a great deal more. As such, gameplay systems do not need to...
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    PC Forget about balencing Perks, XP, etc. Have defaults, but let players adjust them.

    I'm not a fan of recent perk/att sys and prefer the earlier A17 setups where specializing was optional. But overall, any of these systems crush everything before it and especially crush A16. I trust the devs/designers of this game and their comprehensive vision for the game as a whole far more...
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    PC Repair kits require 5 mech parts instead of 1 forged iron now? Really?

    You're crying about something that's considerably easier? Unreal. Mechanical parts are super easy to get - no crafting required. The only challenging part to me about repair kits is the tape since you need metric arseloads of glue and/or tape for a lot of crafting. Bones > glue > tape...
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    PC It just seems broken to me

    A17 is the best version of the game, by far. The people that complain the most want the game to either be super easy, or they want a pretty variant of minecraft. Or they can't handle change. Or they can't grasp the concepts of "alpha", early access, and/or "in development." As a zombie...
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    PC let me get this right

    I preferred the original A17 system. Keeping in mind that any of the A17 variants destroy everything before it and especially the ultra cheese grindfest of A16. There is no advantage to this changed system. I screws us over (co-op with 2-3 players) because instead of all of us doing crafting...
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    PC Do you take strength only for pack mule?

    Nah, I like miner 69'er and mother lode as well - it makes breaking stuff/mining much quicker and rewarding. Agil is the attribute for me where I only go for one skill, at least early, and that's hidden strike. Some of the others are more "nice to have" for me like parkour and other stealth...
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    PC What do you HOPE to see with the attribute system (without complete scrapping or over

    I completely disagree. Maybe the idea of learning by doing is nice in theory, but in almost every game it's done, and in A16, it was nothing but cheese. In A16 there were several problems with it, and I disliked it so much that I only played thru A16 once to higher levels and set the game...
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    PC If you are going to force specialization

    If you're going to do this: "Attributes are no longer gated by your level. You can specialize very early game now but attributes cost more for the higher ranks. The goal is to allow players to specialize into classes early game, and be awesome at a few things and ok or poor at other things. Or...
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    PC Are the book stores done for good like IRL?

    Options are good - you can either make mods, find mods, or trade for them. There's no more guarantee that a given trader will sell a mod you want than there is you'll find it or a schematic thru looting, so isn't it nice to have more than one way to get lucky? I disagree on the magazines...
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