Recent content by vonstorm

  1. vonstorm

    PC Alpha 21 Discussion Overflow

    Is it me or are the towns full of open spaces? A few parks are fun but there are fewer residential buildings as they seem to be replaced with lakes parks and fields. Also the 1st tier missions seem 90 percent to be passin gas stations. tried 4 world generations and had the same experience
  2. vonstorm

    PC Alpha 18 feedback and balancing thread

    I got murky water, must have been a waterbed.
  3. vonstorm

    PC Alpha 18 feedback and balancing thread

    Agree with all of the above. Empyrion is more "make your own bloodmoon" after drone base is destroyed. Maybe an option tab "random events" would help those that think dying by a freak encounter is too harsh. Personally I like the (rare) possibility. The randomisation of the bloodmoon was an epic...
  4. vonstorm

    PC Alpha 18 feedback and balancing thread

    I also think that unpredictability is key to immersion. Wildly random is a bit too far. There are things you can do to tie it all together. I like the vehicle breakdown idea, but would prefer to see a needs (battery, radiator, wheel times x, engine) to help with immersion especially as it gives...
  5. vonstorm

    PC Alpha 18 feedback and balancing thread

    Agreed. We could have a Lockpick Gun that loses durability on each fail craftable at perk x. This would minimise stopping the pick at a fail and just chewup some of the gun. That way the rate of success can be drecreased without stopping the flow of lockpicking for those that perk into it, or...
  6. vonstorm

    PC Alpha 18 feedback and balancing thread

    Personally I like if you start blazing with guns it wakes everyone up, so you better be prepared :) Adds use to bows etc and silencers.
  7. vonstorm

    PC Alpha 18 feedback and balancing thread

    So adjusting noise output (stealthy = quieter / Gun = louder) could bring this into line?
  8. vonstorm

    PC Alpha 18 feedback and balancing thread

    Might get in trouble for this, but Im getting the feeling that zombie wakefulness is a little weak? After I get a little established I dont sneak and use 9mm or shotgun. I can kill in one room and get sleeping Zs in the next. Is this by design or is it going to be tweaked at some point? Reason...
  9. vonstorm

    PC Alpha 18 Dev Diary!!

    This
  10. vonstorm

    PC Alpha 18 Dev Diary!!

    Quote of the week award! :)
  11. vonstorm

    PC Alpha 18 Dev Diary!!

    Radiation decontaminates bacteria. Its the radiated particles in fresh food and water getting into your system that is the simulation I think.
  12. vonstorm

    PC Alpha 18 Dev Diary!!

    That may over complicate and skew current balance. If poisoning / Dire rear becomes an issue to fix, just make a water filtration mod available for campfire, and mineral water a recipe in chem stations (can find those around). For food add a recipe for each tier with low calorie and 0 poison...
  13. vonstorm

    PC Alpha 18 Dev Diary!!

    is it just me or are lead nodes everywhere?
  14. vonstorm

    PC Alpha 18 Dev Diary!!

    We have a MP game with 3 players and food is tough, But we have one player speccing in hunting, we buy food when needed (hotel vending machine and trader is empty). We are dreading barfing it all back up again. For me its much better. Adds to the "what are we doing today" feeling. We need ammo...
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