Ty for the reply! Still don't have that, but I probably shoulda mentioned I'm playing War3zuk AIO, so that could be causing it. I did find in the game stats though so:
sgs QuestProgressionDailyLimit <number> does the trick.
Is there a way to turn this off either through the debug console or a config file? the server config doesn't do it for single player, and I don't have the option to do it on the Advanced or any other tab.
Nice! I was a little bummed at first when I couldn't hit with the sledge or a club, but once I found the fortitude build I'm having an insane amount of fun "chuck norris"ing stuff :D
I agree with all of the above. I like the idea of the perk system, but it is still very restrictive. I would like to see it go back to the way it was in A14(?) as well, where weapon/tool skills are built up by use.
Overall the game keeps improving in my opinion. Putting skill books back in...
Hey Skin,
XML files can be very finicky. Are you using something like notepad++? I'm just assuming you're on Windows. The default text editor can add invisible spaces. Editing the commented out admin is the easiest way, but if you don't have that in your file for some reason, use this...
This
I agree. To me it is easier at the start because melee works for me in A17, I never could get it to work right in previous alphas. When your gamestage gets really high, most enemies are feral and irradiated, more so than A16 it seems.
I have over 1200 hours in the game, so I think A17...
To me, it seems harder yet easier at the same time. There has always been a bit of a problem with "cheap" zombie spawns. Like clearing a building only to turn around and have one spawn on top of you. That factor is a little worse than A16, oh god, vultures/dogs. The easier part, combat seems...