Recent content by Vladinator

  1. Vladinator

    Increasing Max Deployed Drones limit

    So I tried a number of ways to word it, but it seems like the game completely ignores it, no error or anything. Completely ignored that it was there at all. Did Fun Pimps hard-code the drone limit?
  2. Vladinator

    PC Alpha 18 Dev Diary!!

    I miss the old POIs. I like the new dungeon POIs, but not the way it currently is. Makes no sense really, sure some places being like that is fine. I think it's silly for 90% of the POIs to be like that though, since many folks would simply run away from the zed zones. I see the dungeon POIs as...
  3. Vladinator

    Mesh editor

    I want to create a new "skin" or maybe edit a pre-existing one to create a new one. I just cant find an editor for it. Please, if anyone knows about a tool for this, can you point me in the right direction?
  4. Vladinator

    PC Developer Discussions: Alpha 17

    My adventures started in 14.7, when I discovered the UMA zombie. I set it up as a friendly zombie, even though it's textures were messed up lol. Then in A15 I got them to function in a limited sense. They roamed around, and attacked zombies and aggressive animals. When the new ai stuff came...
  5. Vladinator

    PC Developer Discussions: Alpha 17

    I know bandits and survivors are postponed to A18, but is does anyone know how to modify the survivor xml so they move and fight? I created my own "npc survivor" thing, but they dont move or attack. I'm just going to steal a zombie and make a "friendly mutant". ANYWAAAY, I really enjoy A17! I...
  6. Vladinator

    PC Developer Discussions: Alpha 17

    Okay, just a few things: 1) I found the jump distance for zombies in xml, what's the amount for 1 block height? I put 1.1 for basic zombies and they still do the crouching tiger hidden dragon on me lol...but power hitting a flying zombie is so satisfying. just wanted some insight on that...
  7. Vladinator

    PC Developer Discussions: Alpha 17

    Happy Birthday MM! :smile-new:
  8. Vladinator

    PC Developer Discussions: Alpha 17

    The zombie cop has mutated to develop a form of regurgitation, similar to the one used by vultures. this means they have functioning digestive systems! which makes me wonder...if they use the restroom in their pants, right? shouldn't we be glad they drop a loot bag instead of forcing us to check...
  9. Vladinator

    PC Developer Discussions: Alpha 17

    Tinted Windows Will we get the option to paint the mirror over our windows or glass? to make one-way windows, where we can see out but not in? is that even possible? would be cool to have. you can watch whole hordes stroll by and they wont see you, or watch players circling your bullet proof...
  10. Vladinator

    PC Developer Discussions: Alpha 17

    LOL!! that would be hillarious. You get out mixed, so it jumps the table and just goes to town on you. When you win, his table blows up in his face and you get a dj table for your base. While it runs, it raises the heatmap though, so enjoy sick beats in moderation XD
  11. Vladinator

    PC Developer Discussions: Alpha 17

    ok, thanks!
  12. Vladinator

    PC Developer Discussions: Alpha 17

    any word on survivor NPCs? or do they go hand and hand with bandits? meaning they too were postponed. I'm talking about the non-trader type of survivor NPC that can actually give a zombie an apocalyptic beat down.
  13. Vladinator

    PC Developer Discussions: Alpha 17

    I also want to thank the other modders, because even though I dont know where yall conversate at, I can still dig around and find info from yall that REALLY helps me!
  14. Vladinator

    PC Developer Discussions: Alpha 17

    so the bandits are moved to a18, BUT is their xml updated anyway? and just needs refinement? or are they still broken due to...oh man I forgot how I fixed them....something in the AI file was wrong I think. I stopped the game from spamming me with errors everytime a survivor or bandit took...
  15. Vladinator

    PC Developer Discussions: Alpha 17

    a mobile base would be cool and all, but it would have so many cons....like in sp you could just avoid everything. then in pvp you can stash your base and raid someone indefinitely. I think it's a cool idea, but it can go wrong too
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