Recent content by Vanblam

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    Introducing Duka-Cola.

    Created my Duka-Cola vending machine, whew that  took a while lol. Gotta love Quixel Mixer :) Made a clean version and a dirty version.
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    Introducing Duka-Cola.

    I think I did post this somewhere, but I cant find it lol. I was actually trying to revamp an existing Nuka Cola mod by using the actual models from Fallout 4. I even went as far as sending them an email to ask for permission lol, yes of course they said no :P. So I started working on...
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    Custom Sounds Question

    I added customs sounds and I have them working in game, but they are so very low volume and I can barley hear them, in Unity they sound loud and crisp. Is there specific formats they need to be in or settings that need to be applied? I have them as wav files at the moment. I watched the Xyth...
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    Introducing Duka-Cola.

    I was inspired by Fallout on this, but Duka-Cola just seems work perfect for 7D2D :D. This is going to be part of a mod that I'm creating. All the bottles are hand held so you can actually see them when you drink them :P. The mod will probably not be available for a while though, just wanted too...
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    How do you subtract food

    I tried different ways, but nothing seems to work. Does anyone know how to remove food with an item? I have this atm:  <item name="devBrownPill"> <property name="Tags" value="dev"/> <property name="HoldType" value="31"/> <property name="CustomIcon"...
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    [Need Help] What tags do I need in Unity for a Harvestable plant?

    As the description says I can't figure out what tag I need to set on a prefab for a harvestable plant. Is it still T_mesh_b? On top of that how would I get the plant to move with the wind (I'm guessing ill need a specific asset attached to the prefab). EDIT: It was t_mesh_b. I just had the...
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    Schematic Icon "changing the little book on the top left"

    Is it possible to change that little book icon on the top left of schematics using xml? Or do you have to write custom code? I saw this done in Undead Legacy, but it looks like its coded.
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    PC Alpha 19 Dev Diary

    I'm not sure if someone already asked this question, will you guys be adding a way for us (modders) to add custom texture atlases for custom blocks or paint? I know currently you can only replace not add, I can't wait to able to do that as a mod and not as a replacement, Ill be modding all day...
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    Exporting resources

    Hey, I extracted all of the 2d_textures using the UABE, I see there are many textures missing from the export (Many many normal maps, metallic maps, and defuse maps). I went back to look and I didn't miss anything so I'm curious if there is a better way to get all the textures? I mainly just...
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    Random stats on a weapon

    I was curious if there is a way to apply a random stat or ability to a weapon upon picking it up? For example, say I find a club that gives me +1 to strength.
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    Texture atlas help

    I know I'm asking the same question but does anyone know how to make a custom texture atlas for blocks? One that does not involve replacing but as a mod for new blocks?
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    [MOD IDEA] Fallout Series, Items, Blocks, and more..

    Whew so much work :p ... Here are grape and orange. I decided to my style of a Nuka-Cola Quantum and came up with Duka-Cola Evolution. I hope it looks interesting :) I think the next glowing cola will be Duka-Cola Sunrise.
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    [MOD IDEA] Fallout Series, Items, Blocks, and more..

    Here is the cherry I just finished.
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    [MOD IDEA] Fallout Series, Items, Blocks, and more..

    I'll be fine :p . Here are some more items I'm adding. I made the base cans from scratch, the canned oranges label I found online but I modified it, the grape juice label I made from scratch. The pomegranate I purchased.
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    [MOD IDEA] Fallout Series, Items, Blocks, and more..

    I know I didn't have to change it but it just looks and sounds better :)
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