I finally got my mod up on nexusmods, I had some others I wanted to get up first. Search for "solar harvest" if interested in seeing exactly what I did.
I came up with a way to do this. Extend questRewardBundleMaster and the item count in Action0, i.e.
<property name="Create_item" value="solarCell"/>
<property name="Create_item_count" value="4"/>
creates a solarCell of that quality, not 4 solarCells as you might expect.
Learning that. All I...
I have asked ChatGPT and Grok to do a deep dive to find somewhere in the modding community someone that has solved this since unity 2022.3.62d1 came out and no luck. It seems logical that if the search engines can't find it, the answer is locked behind Discord or some other wall. Or there just...
Beyond my skill (XML, icons, and meshes is the extent of what I've dabbled in) but your suggestion makes sense to me and I like it. That way you could put some stuff in "reserve" storage containers that your workstations can't pull from. A reserve container would meet my needs and I think a bit...
Hi All:
I'm adding barley/oat/wheat crops to the game. I decided to go with 2d panels (Unity Quads). The quads will show up in game, but I either get black where it should be transparent or a magenta quad (I am color vision impaired so not exactly sure there) depending on the settings. I've...
I put together a bulleted workflow that I think works well once you get a bit familiar with the Unity interface. This is my first time in Unity so take this list with a grain of salt.
Unity Workflow Worksheet for 7 Days to Die Modding
Prerequisites:
1. You need to properly install an...
FIXED due to getting pointed it the right direction! So I got Xyth's v1TagManager.zip from his github https://github.com/7D2D/Templates-and-Utilities and also watched a couple of his videos on YT and noticed he Created an empty rootGameObject, renamed it to something Prefab (I renamed mine to...
Hi All,
TL;DR I can't figure out how to make a unity prefab "hittable" for 7DTD.
So I have created a tomato_sprout tomato_growing and tomato_harvest (harvestable for the player). I put a box collider around each plant. I double-checked in prefab mode and in the hierarchy panel that this was...
I am working on a solar power mod. I have harvesting solar panels working how I want. Now I am trying to create a recipe that turns count="4" quality=1 solarCell into count="1" quality=2 solarCell. So 4Q1 > 1Q2, then 4Q2 > 1Q3 and so on.
But this:
<recipe name="solarCell" count="1"...
TLDR: I am trying to add a new lootgroup to the lootcontainers and it seems to work until I try to reference the newly created group from another lootgroup. Then it blows up.
Long version: I am trying to make it more common to find tools in toolboxes (heresy I know). I can get it to work in the...
So here's what I think the hierarchical structure of lootcontainers.xml looks like. I wanted to post it here to see if it's right and if it is right that it can be shared with others:
Each line represents a unique hierarchic structure within the xml file -- I hope:
lootcontainers
├──...
So I'm trying to inherit/extend the base wrench to an inferior junk wrench made of scrap iron instead of forged iron and eventually make the junk wrench about 1/4 as effective as its parent. But it's not picking up the tier/quality level from the parent plus at this un-tiered level it only tears...
Hi All:
This one's probably a no-brainer for most folks but it through me for a loop for about 30 minutes so I thought I'd share. Today, I noticed that the xpath for the base entityclasses.xml seems to have an underscore in there like so > xpath="/entity_classes...". So where do you go to...
Adding the texture value WORKED! Hopefully I can get the forum to show the steam screenshot :>
Anyway, I could not be HAPPIER 😁👍
And that placeholder code -- I will definitely try that at some point because that's one I want to have in my bag of tricks.
Thank you thank you!
Cranberry...
TLDR: Due to my color-vision impairment I am trying to mod dead corn to either be a drastic color change or use the treeDeadPineLeaf shape.
Long version. I have only been messing with modding for a couple of weeks. I have been able to extend items, change the tint color, make new recipes...