Recent content by user71039

  1. U

    2.5

    "This game is all about restarts. Not maintaining a single character or save." I suppose that about sums this all up. This game is going to be continually about playing for a couple weeks then restarting. Whereas, I'd prefer it to be more RPG-like with a long game plan and long game goals...
  2. U

    How can I force a start in the wasteland?

    What xml files or whatever, do I need to edit to force a start in the wasteland?
  3. U

    2.5

    https://7daystodie.com/2-5-survival-revival-update/ Improved Water Survival with Empty Jars (Who cares?) Vehicle storage improvements and mods (Kinda nice) The new Lore Friendly Rancher Zombie (Replaces the Plague Spitter) (Who cares?) The new Lore Friendly Chuck Zombie (Replaces the Frost...
  4. U

    Loot bags disappearing before 20min?

    "I have to ask at "Level 300, super base in the wasteland, 64 zombie waves during horde night" what could a red loot bag, or any loot bag for that matter, offer up that you do not already have oodles of?" The izzy gunpack has about a dozen weapons that require 10 legendary parts to build...
  5. U

    Loot bags disappearing before 20min?

    I played on and off until about level 200. After that, it just seemed too slow for me, so I cranked the xp up to 300%. Half of me likes min/maxing, trying to accomplish every single goal possible. The other half of me likes to just build bases, decorate, exist in the world and do some...
  6. U

    Loot bags disappearing before 20min?

    I'm playing a maxed out game. Level 300, super base in the wasteland, 64 zombie waves during horde night, etc. I've noticed that loot bags have begun de-spawning way before the default 20min time. Is there a limit to how many bags can exist in the world or something? On any given horde...
  7. U

    Faster vehicles mod?

    Is there a mod pack that adds faster vehicles?
  8. U

    End game armor set

    I'm maxed on XP. Level 300. The stealth/muffled mods don't seem to do much though. So I'm not sure what I'd replace those mods with.
  9. U

    End game armor set

    raider helmet - Stun resist 100%, muffled connector helmet light mod, treasure hunter mod, advanced fitting mode raider outfit - crit healing +50%, muffled connector , triple armor pocket, bandolier, advanced fitting preacher gloves - undead damage +60%, armor triple pocket mod, advanced armor...
  10. U

    Gameplay / fun reason why Level 300 does not allow all skill points

    Why do you think the ability to get new skill points ends at level 300? At the end game, it would be nice to max the skill tree chart.
  11. U

    What sorts of things do you do post 300 lvl

    What sorts of things do you do post 300 lvl? Do you think we will ever get a DLC/expansion that has more endgame goals?
  12. U

    Heat question

    Does heat generated in a chunk have any up/down range limits? For instance, if I built a lot of heat at or near the height build limit, would that heat travel all the way down to bedrock for that chunk?
  13. U

    Izy gun pack install after creating game?

    I just discovered that if you hold down "R" for your helmet light mod key, it gives you the choice of light or kick. I'm not sure why that would ever be useful.
  14. U

    Izy gun pack install after creating game?

    The only weird thing I've noticed, is that my helmet light mod does not work. I had it mapped to numpad+, but that just now makes me kick??, which then sprains my leg. I re-assigned the helmet light mod to numpad., but I get no light mod. Weird.
  15. U

    Izy gun pack install after creating game?

    Thanks. I backed up saves, and tried it. So far so good. I see the new graphics and guns.
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