Recent content by User

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    PC V2.0 Storms Brewing Dev Diary

    I had blood moon count and every other setting at vanilla, other than loot respawn which was disabled. I'm guessing I was just a high level or something? Party of 1, GS 87 (87), scaling 1, enemy max 560, bonus every 18 Was the one I found just before the blood moon
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    PC V2.0 Storms Brewing Dev Diary

    This was my character, just for reference. I was doing a perception build. Loving 2.0 so far! Was just very surprised as it felt like a mid-lategame horde pretty early on.
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    PC V2.0 Storms Brewing Dev Diary

    It was a tier 2 in the burnt forest. I had no idea poi level impacted hordes. I think it was mostly surprising because of the sheer amount. The most ferals I'd seen at that point were 1-2 in tier 2-3 poi's. It went from that to pretty much most of the horde being ferals, or mutated zombies. I...
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    PC V2.0 Storms Brewing Dev Diary

    On my second horde in 2.0, game stage 90, day 14, vanilla settings. I'm getting tons of ferals, cops, mutated zombies, even on the normal difficulty, this is pretty crazy, especially given how I'm having a pretty easy time with clearing poi's, and unlocking biomes, I hadn't even seen a mutated...
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    PC V2.0 Storms Brewing Dev Diary

    I also found the storms kind of annoying when building in the wilderness, when away from shelter. Thankfully they don't last too long. I had to run from my build site into a poi, and sometimes even though I was inside the warning would activate again. I also found the detection to be a bit...
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    PC V2.0 Storms Brewing Dev Diary

    I don't think anything has changed since 1.4, but I think the disparity in value of low quality armor pieces between the player and traders are too high (q1 armor worth around 100, meanwhile the trader sells for 3000! It's way easier to find armor in loot, and at least to me feels too expensive...
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    PC V2.0 Storms Brewing Dev Diary

    I was concerned before release, but honestly I'm actually really enjoying the systems. I found I didn't have the water on hand to craft smoothies, so I'd just go in and out of the biome to complete the objectives, and then craft a smoothie at my base. I really like the new generation of trees...
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    Thoughts on 2.0 (Dev stream)

    I just watched one of the videos released by a creator about the update in detail, and I think I'm looking forward to it even more. Apparently dire wolves won't be spawning in early hordes, the radiated mushrooms make you trip out, and the trickling zombie spawn mechanic actually seems really...
  9. U

    Dire wolves and Bears are unaffected by being crippled

    Small bug(?) involving dire wolves being crippled. Also seems to affect bears in the same manner
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    Thoughts on 2.0 (Dev stream)

    Yeah. My immediate thought went to it maybe being something that when invested into on the skill tree, could allow venturing into harder biomes earlier by reducing the hazard damage, and increasing the time you have before it damages you, potentially getting better loot early/midgame. The storm...
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    Thoughts on 2.0 (Dev stream)

    Sorry in advance for so much text. Thank you to the developers for their hard work on 2.0, and I'm looking forward to trying it. I imagine easily thousands upon thousands of hours were spent working on it, and dealing with Unity. I'm not a huge fan of the smoothies being the temporary survival...
  12. U

    PC My next mission will not contribute to my tier progression

    I don't feel super stongly about the change, but it seems like a bit of a weird choice to me. It probably won't affect me since I never did tons of quests in a day, but it just artificially makes trader progression a bit longer for minmaxers.
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    PC v1.x Developer Diary

    I noticed that the dire wolf has a decent chunk (about 300-500) more hp than a zombie bear. Is this intentional? Seems a bit strange? They also don't seem to flinch when getting shot, just continuing to attack through it. Just kind of curious.
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    PC v1.x Developer Diary

    Okay, so I just managed to clear vanity tower on my agility/bow build on day 11 in the burnt forest. I'm level 23 with a mix of primitive and tier 1 gear, took me around an hour to clear. One thing I'd like to note is how bad the rewards were. Most of the poi didn't have much loot other than...
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    PC v1.x Developer Diary

    So, the athletic set says it's a light armor. There aren't any light armor perks/skills anymore, though? Seems a bit off to me that its the only armor category without any perks.
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