Recent content by unclevlad

  1. unclevlad

    PC If you want looting to stay important...

    Can we please not return to the Bad Old Days of things deteriorating on repair? The changes to loot in general, and the removal of Q6 items from crafting and Traders is more than sufficient motivation for looting, in additions to finding books, schematics, and food.
  2. unclevlad

    PC Anyone else think this version is a big pile of stinking Krap?

    Anyone else think this version is a big pile of stinking Krap? No. While I miss the hatch-elevators and hope TFP eventually come up with some (powered) option for vertical movement up and down, I survive the loss of water elevators and I will survive this, too. Everything else I find to be...
  3. unclevlad

    PC My big list of 13 random negatives with A18 (which is otherwise great)

    I am always the miner/crafter in my MP games. I am currently loving the change to mining, with my only concern being the swiss-cheesing of an area with several mines converging, but that is easily resolved with wood frames and flagstone blocks.
  4. unclevlad

    PC About the food system

    I hate the idea of spoilage. I have never seen it implemented well, and even many of the half-baked implementations seem to over tax the system; probably the result of bad timer implementation. I second the notion of cookbooks being the source of recipe knowledge. It just makes sense.
  5. unclevlad

    PC Unique Selling Point

    For me, it has always been the combination of build-and-defend. Even when it looked and smelled like Minecraft with Better Zeds, it was building towers to defend against the zeds. I cannot remember the Alpha, but I remember spending nights under a lake with a long hallway and water elevators at...
  6. unclevlad

    PC Pimps: please leave us some basic POIs

    There is one circumstance where I miss the burned out, no forge, no zeds, crap loot houses - when I get caught out after dark and need as place to hold up for the night. Most often, this is day one, multi-player cooperative, and we are all trying to run to whoever had the best initial trader to...
  7. unclevlad

    PC Alpha 18 Party Time!

    Some of column A and some of column B: Bandit-protected bases. You have to go to them, they do not come to you. And they have caches of legendary items. Water and watercraft. Mods for vehicles. Bandits with vehicles that cannot be crafted, only stolen (ala Waterworld's Smokers) Parasails or...
  8. unclevlad

    PC Complete (and last) statement to the status of A17 and its mistakes

    Return of the clay molds would fall just below "Minecraft-style lava" and just above "radiated zombies kill you with their mind" on my wish list.
  9. unclevlad

    PC Smart vs Dumb Zombies?

    I voted for smarter zombies only because I hate to think of what might have to come out of the game to reliably create the number of dumb zombies to make the BH worthwhile. That being said, in addition to some general tweaking, I wonder if zombie IA could be tiered. Simple zombies should be...
  10. unclevlad

    PC The opponents aren't zombies anymore!

    I am very impressed and very happy with the zombie AI and am looking forward to the balancing and enhancements. Right now, there is very little noise - forced randomness - in the pathing. As others have pointed out, this always leads to zombies correctly determining the optimal path (under...
  11. unclevlad

    PC A17 Thoughts: The Level 20 Gate.

    Clarifying question: Are they being reduced or eliminated or some combination thereof?
  12. unclevlad

    PC Zombies can now spawn inside traders

    If we can parkour into the traders, which people have done to get around the open-but-not-really issues, we have to assume the zombies can do the same thing with the jumping and climbing.
  13. unclevlad

    PC What base defenses are we supposed to use now?

    From my point of view, defenses are now meant to slow zombies down (passive defenses) while players actually kill them (active defenses). I've seen several streamers use two rows of plain wood spikes on Day 7 hoards to do just that, slow them down while inflicting a little damage. Maybe metal...
  14. unclevlad

    PC Performance

    Alienware Laptop Windows 10 Enterprise 64-bit Intel i7-6700 HQ @ 2.60Ghz 16 GB RAM Intel HD Graphics 530 Typical use is between 50 and 60 fps. Occasional drops to around 40, usually when I am getting multiple zeds spawning. Trying to verify my earlier question about certain texture/light...
  15. unclevlad

    PC Initial thoughts

    I think too many seasoned players have gotten used to running everywhere all the time because reasons. Having to walk some of the time, at least until you really work Rule #1, is not a bad thing. Just need to break the autopilot habits that have been built up.
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