Recent content by UbiquitousMoose

  1. UbiquitousMoose

    PC Parkour is really overpowered

    hmmm... Three metre jump height regardless whether fun or not, to me just feels unnatural and immersion breaking for what's supposed to be a survival game - I'm playing a survivor not a marvel superhero. I think that changing it to a three metre scramble up a clear vertical surface would feel...
  2. UbiquitousMoose

    PC Why I find A17 tedious and bland compared to A16 (very long)

    I've tried not to, but I'm starting to agree with these concerns. If the direction of this experimental build is any indication of where this game is heading then I'm fearful that it's just going to deteriorate into a run & gun clone of itself.
  3. UbiquitousMoose

    PC With regards to the wetness of post apocalyptic water.

    I miss the wet debuff. I'm not feeling as inclined to look for bridges or be careful with the weather now and I'm finding the experience poorer for it. In fact I've barely noticed the elements in A17e (and yeah, I'm past the initial buff), seems a bit odd for a survival game - but then it...
  4. UbiquitousMoose

    PC Suggestion for unnatural feel of maxed jump

    Hey FP, I'm finding that jumping two block high with maxed out Agility:Parkour feels really off. I have an idea of how to keep the ability but make it feel more natural. How about making it so that you have to be facing an obstacle to trigger this so that you're effectively scrambling up the...
  5. UbiquitousMoose

    PC Is alpha 17 hardcore, unbalanced or boring ?

    I get why this was changed. The stone axe is supposed to be super poopy and TFP want to encourage the player to upgrade as soon as possible. In A16 I found the stone axe was viable even late in the game, I tended to use it even at max level as it broke down barriers & did repairs adequately and...
  6. UbiquitousMoose

    PC Developer Discussions: Alpha 17

    Underground emojis?
  7. UbiquitousMoose

    PC Developer Discussions: Alpha 17

    How about... Buff zombies out of sunlight rather than just at night? Would also make some POIs a bit trickier. Give zombies a real grudge against player placed hatches and a burning desire to see what's below? Zombie juice buildup in tunnels, risk of mudbutt and infection while underground...
  8. UbiquitousMoose

    PC Underground Debate #589

    I'm all for challenges underground, but... isn't the point of bunkers and subterranean bases to provide increased protection for the occupants? Making them just as vulnerable as surface dwellings seems a little off. Perhaps we just need a reason to draw the troglodytes to the surface, maybe a...
  9. UbiquitousMoose

    PC Developer Discussions: Alpha 17

    I'm thinking a giant angry mole to take the player out Bill Murray - City of Ember style. :apathy:
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