Recent content by Troxism

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    PC Alpha 19 Dev Diary

    Brought this up a quite while ago, but I think it got buried/missed in all the random talk, so I'm going to bring it up again as it's a pretty serious issue IMHO: Armour piercing seems to be broken. Certain zombies are armoured (Demos, Bikers, Soldiers) and take reduced damage, and armour...
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    PC Alpha 19 Dev Diary

    To be fair I don't think pure melee can realistically ever be good vs nightmare speed packs of irradiated without making it utterly broken anywhere near 'default' settings. Which is why I used sprint speed and only survivalist diff, on nightmare + insane melee is basically a 1v1 only thing. Also...
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    PC Alpha 19 Dev Diary

    I talked a bit about melee balance earlier, and decided to do a bunch more testing beyond just trying out weapons in standard gameplay, because I was curious to see how viable melee was in the late game, or even how viable a pure melee build was. Also wanted to get a little more specific...
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    PC Alpha 19 Dev Diary

    I do play on higher difficulties (Survivalist, sometimes Insane). I could see the value in the snare part of the bleed on Nightmare speed, but on any speed below that you can outrun the zombies anyways (and if you have running zombies, you wouldn't fight multiples at once in the early game...
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    PC Alpha 19 Dev Diary

    To be fair with auto turrets, they haven't really been touched since they were added in A16. They don't even accept the new 9mm ammo types atm, and I don't think shotgun turrets were buffed when shotguns were buffed and shotgun shells became way more expensive to craft. Solar is also kind of...
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    PC Alpha 19 Dev Diary

    Well I said in my earlier post I wanted to talk a bit about perks/perk trees balance, so here that is I guess: Perception: Overall I think this tree is in a pretty good place, it's both useful as a 'sidespec' tree for Salvage Operations/Lucky Looter/Explosives/Penetrator (at least once...
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    PC Alpha 19 Dev Diary

    As I mentioned in my long post above, armour piercing seems to be bugged ATM in A19, as a even vs armoured zombies HP ammo does more damage since the armour modifiers from the player/ammo seem to be ignored entirely now, HP doesn't boost armour and AP doesn't lower it (but I haven't tested this...
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    PC Alpha 19 Dev Diary

    Not sure if it's desired or the right place for it, but here is some feedback based on my gameplay. Although I don't think it matters much for most of this, my settings were Survivalist, Horde Every Night, 24 zombies BM spawn cap, 120 Min days (weak I know, but I like to have a little breathing...
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    PC Alpha 18 feedback and balancing thread

    I think in experimental higher ranks of Chef reduce the meat required from 5 down to 1 at 5/5. Also the reason for the 5x to craft with Meat, is the same AFAIK as with Bones, to make it so for example only 1 rank of Huntsman actually has a tangible difference in the total meat/bones from a...
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    PC Alpha 18 feedback and balancing thread

    I play offline as well, so it's not lag, although it's true the reach issues are worse online due to lag (they aren't as drastic offline as some clips i've seen of online play). As for 'hitboxes', I mean there aren't real hitboxes in this game (at least for weapons) you just need your crosshairs...
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    PC Alpha 18 feedback and balancing thread

    Sure, but if you perked up clubs/bats to the same level as knuckles, they still work better (at least this was my experience). I'm not saying any of the melee weapons are totally worthless and unusable (any melee weapon works just fine in a 1v1 fight, some just take a lot longer to kill the...
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    PC Alpha 18 feedback and balancing thread

    Cont/More Feedback on various balancing: Guns: I don't think balance between the main gun categories (Rifles, Shotguns, Handguns, Automatics) is overall bad, but some of the categories have internal balance issues. Probably the most glaring thing is that currently there are T2 and T3 weapons...
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    PC Alpha 18 feedback and balancing thread

    Some feedback on my observations. For some context, I played up to lvl 76/Day 52 so far, Survivalist/24 Blood Moon Zombies/Jog during day sprint at night, with a mostly Agility/Handguns character but dabbling a lot on various trees. Melee Weapon Balance: Clubs/Bats/Sledgehammers seem to be way...
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    PC Alpha 18 feedback and balancing thread

    For some context to this feedback: I've played in Alpha 18 till Day 53, Lvl 76, on Survivalist/24 zombies/Jog during day sprint at night, with a mostly Handguns/Agility based character, although I dabbled quite a bit in other trees too. Some feedback on weapon balancing: Melee Weapons: To be...
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    PC Developer Discussions: Alpha 17

    Seems like the issue is related to overkilling or not; if you do enough damage to exactly destroy the block/boulder/tree it doesn't give the completion bonus. If you do even 1 point of overkill damage however, you get the bonus. Probably why different people are reporting different results.
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