Recent content by toxicbubble

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    PC Developer Discussions: Alpha 17

    Decreased sleeper CPU use from movement and collision checking Decreased sleeper CPU and garbage by not updating bag or inventory Test it before you complain, sounds like it's been improved and possibly fixed.
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    PC A slightly more nuanced formula to max stamina may be desirable.

    Personally, I preferred the idea of having a hidden buffer ABOVE 100%. So you can eat until ~125% food and water at which point you're "content", not affected by any reductions until you drop below 100%. And dropping below 100% works as it does now. This effectively increases your battery...
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    PC Question on gamestages and hordes

    I'm absolutely for the game being difficult, and it already is much harder in a lot of ways that seem challenging but not ridiculous. However, when you're getting stuff on the first horde that absolutely obliterates you and 2 days prep in minutes with what feels like zero chance, I think...
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    PC Question on gamestages and hordes

    I'm interested in this as well, playing with 3 other players. Nomad difficulty, everything default. On our first horde night, we're all around lvl 13, so can't build any forges or anything like that. We had two cops and an irradiated spider zombie, and several vultures immediately spawn, while...
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    PC Developer Discussions: Alpha 17

    I think the animation for left click punch is slower yes, I think it's the animation that's causing it to feel that way, and add the delay until striking that you're talking about. Seems intended, but may be subject to change?
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    PC Developer Discussions: Alpha 17

    I've had this too, placed a door, it gets punched. Place a chest, same thing. I would say it's a bit inconsistent though, I couldn't find how to fully reproduce reliably. It's funny, because you place it with right click and it seems to trigger a left click attack after your hand becomes empty...
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    PC Developer Discussions: Alpha 17

    What graphics mod for A16 is that? /s
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    PC Developer Discussions: Alpha 17

    Not sure if this is deliberate or if I've made a mistake, but is compound bow supposed to be just about the only non-craftable item? There seem to be perks for to unlock for crafting just about everything else in the game from every firearm, chainsaws, augers etc. As well as several weapon mods...
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    PC Developer Discussions: Alpha 17

    I don't mind having to change in INI file, although annoying, but requiring devmode kinda a big issue, especially on my 21:9 monitor.
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    PC Developer Discussions: Alpha 17

    The permanent fog issue has been mentioned quite a bit in this thread already, and there are quite a bit of other forum posts dedicated to this specific issue. I haven't seen any response from TFP about it, so not sure if they're aware of it or not. I hope with all the engine updates and work...
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    PC Developer Discussions: Alpha 17

    Couldn't agree more, I wish there was a way to start near each other, to form the party in the lobby or something and spawn together as a group. Takes hours to group up at the moment, usually 2/3 are near and the third person is literally other side of the map haha.
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    PC Developer Discussions: Alpha 17

    Or walls/floors/structures affecting spatial sound? :) one of my hopes for the future is that it's easier to tell how far a zombie is away or around corners, inside a room etc. by the 'muffled'ness and 'distance sounding'ness of it. Right now it feels you can hear some zombie going crazy and...
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    PC Developer Discussions: Alpha 17

    Just for clarity, I think the suggestion is that the permanent fog issue doesn't occur if the game is running in separate dedicated server / client mode. That's something you can do while playing "single player" on your own, but pausing the game might be a pain. It's suggested only as a...
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    PC Developer Discussions: Alpha 17

    I don't think Tin meant that just having more RAM would fix the fog. He said if you have the RAM to spare, you can run a separate dedicated server (which uses some of that RAM) and join that, and that fixed the fog issue. You said you're not on a server, so nothing he said about the fog bug...
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    PC Developer Discussions: Alpha 17

    I'd say the game is rough on the CPU because of the destructible environment, but the weather effects are probably more on the GPU and can even improve performance if they reduce the draw distance required sometimes? It's distance and trees/shrubs that cause FPS drops usually.
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