Recent content by TheStorySmith

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    New Enemy and related Difficulty Option

    So I played through and finished Resident Evil 3 (Both orig and remake) and I thought having a constantly pursuing enemy would be a cool idea for 7D2D. Essentially have a difficulty option that would spawn a nearly unkillable enemy (Or actually unkillable) at noon the day after the blood moon...
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    More Tiers Of Equipment

    Recently there has been a lot of discussion of the new loot system, and although I agree game progression was way too fast before; I also agree that it is extremely disappointing and odd to find a bunch of stone tools in sealed end of dungeon crates. Locking the player out of progression from...
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    PC The relevance of lockpicks

    I think lockpicks have utility at times, but I foresee them being a mostly MP PVP usable item, if they get a buff. Currently I mostly use them to break into Trader safes if they are in reach. In the future I think they should be usable on anything with a lock: Chests, doors, crates etc...
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    A few suggestions For Weather, Enemies and difficulty modifiers

    Hey I just found these forums and I have been playing 7D2D for the last few years and have a few suggestions to improve the game I love. So I have a lot built up and didn't know where to put em' till today so here we go: Weather Affecting Spawn Rates Outside of Buildings I was playing the...
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