The option has been removed from the server's XML file, not the game. As I said a few days ago:
...manually change the serverconfig.xml file...
<property name="AllowSpawnNearBackpack" value="false"/>
If you want to continue to use the option set it to "true"
I think you'll have to manually change the serverconfig.xml file. Either change the setting to false, or if it's not there add a line to disable the setting, e.g:
<property name="AllowSpawnNearBackpack" value="false"/>
It's likely to be "Shader pre-caching" updates for your video card... "Whenever possible, depending on hardware and driver support, Steam can download pre-compiled shaders for your specific video card."
You can turn them off in the settings.
Having someone follow you on foot might be more difficult to code... How about changing this to be a crashed drone? It was delivering supplies between traders and failed/crashed somewhere. You'll need to find the drone, repair it and bring it back to the trader.
Are you thinking of a built-in solution? There's already a mod that does this:
https://github.com/KhaineGB/KhaineA20ModletsXML/tree/main/KHA20-LockableInvSlots
@Hated & @Scumgrief
Adding the absolute path to my server config fixed the access problem. My XML config has always had the user/save data folder elements but the paths were relative ( e.g. ./Data ) changing them to have the absolute path enables access again.
Example:
<property...
I updated our dedicated server (Win10) and can't connect: I'm getting the message "Server is still initializing, please try again later" (Linux client)
Looking in the log file, there's a couple of NullReferenceExceptions being generated when I try to logon. The tail end of the log can be found...
I play coop with friends and most of the time we have airdrop markers turned off. One day I found a valley with four drops just sitting there. The drops must have been there for at least four in-game days and one or more server restarts as I tend to stop the server after a session and backup...
You should check out the A20 stream a couple of weeks ago. There was a lot of info on the changes to random world generation:
https://www.youtube.com/watch?v=LyWDPyNjaTk
I had a similar thought, my quest would be to scavenge certain items and sell them to the trader at an increased price. For example, you would be told "we have a special project starting and we need electrical parts: for the next 3 days the sell price is doubled"
It looks like you're starting by digging straight down. Here's what I do: bisect the circle by digging a trench one block deep, say north-south. Then start a trench perpendicular to that, east-west. When the circle starts shrinking continue digging the "top soil" focusing on the quadrant that's...
Is this a bug or did I get unlucky... I just started a new game for B169 and after the initial quests, found my trader and had look around the surrounding area. I selected a POI for a temporary base, placed the land claim block and did some repairs before going back to the trader to get a quest...