Recent content by theFlu

  1. theFlu

    PC V3.0 Sandbox Siege Dev Diary

    I have no idea what IZ was referring to, but I took it to mean roughly "Behaviour listed an open position of a Comm Man, and that position has now been closed" ... nothing to do with "who is posting job postings", but that BE was looking for one recently.
  2. theFlu

    What happened to 4k maps?

    How complicated are you expecting the quest lines to be? Atm, I'm predicting something like half of what the current quest system does; 4-5 stages with 3-5 quests per stage.. much like biome progression vs traders. But that doesn't mean 5x5 quest-unique locations; some of it may happen in the...
  3. theFlu

    PC V3.0 Sandbox Siege Dev Diary

    Grab the vaseline, boys, we about to get Managed!
  4. theFlu

    2.6 Difficulty Changes

    I do kinda agree with the design logic you're using, but we're kinda lost in the vagueness. The chain of thought that got us here "Cop shops should contain Cop loot" => "Breaks progression for cheesers" => "Prevent cheesing by making the main fight actually a test of (skill/ability)". I don't...
  5. theFlu

    4.0 A new threat update - Bandits?

    In this case, seems to be part "don't blame the player, blame the game" to shift responsibility away from TFP; while in part also judging TFP for the business practices. A mess of ideas with no coherent conclusion, just trying to touch on everything in that particular line of thinking. TFP's...
  6. theFlu

    2.6 Difficulty Changes

    "Add things to prevent lowbies from looting box." => "But that would prevent lowbies from looting box!!" .. Yes?
  7. theFlu

    What happened to 4k maps?

    Yeh; and it's not like "environmental" is a quality definition. Just a type. A story can be great, or terrible, no matter how it's told. The story here will undoubtedly have plenty of POIs involved, doing plenty of lifting for storytelling.. but as a map thread, the only thing we need for those...
  8. theFlu

    What happened to 4k maps?

    At face value, text on a note isn't really environmental.. barricades and spike traps are. Holes in the wall next to them. A note on the floor next to a corpse, saying "Love you, Pumpkin. Get to Mom's, it isn't safe in town! -K" ... yeh, maybe. (Up to you to decide if the note changes meaning if...
  9. theFlu

    What happened to 4k maps?

    Instead of fixing the bugs, just eff it? RWG placing specific things on a map is peanuts compared to their AI aspirations ... :P No, I don't. RWG will place exactly what you program it to, there's no need for hand placing anything to enable pretty much any story. Even stories with tons of...
  10. theFlu

    What happened to 4k maps?

    Hmm. I don't see any functional reason why an RWG wouldn't be able to produce whatever TFP is going to require for the story. Partly because I don't believe they're going to make Navezgane conform to the story in any strict sense, I expect the story to be told within the confines of select few...
  11. theFlu

    PC V3.0 Sandbox Siege Dev Diary

    Wouldn't be surprised if they had new NDAs, and PR getting moved entirely to dedicated PR people by decree. Can of course just be natural ebb and flow, they've always been posting rather irregularly.
  12. theFlu

    4.0 A new threat update - Bandits?

    Why shouldn't we? Kickstarter dictated they will, they already have NPCs; all they "need" to do to get them in is to lower their expectations of their AI. Copy-paste zombie behaviour, done. They'll be in, eventually .. whether you'll like them, well... ;) (sure, I wouldn't be surprised if they...
  13. theFlu

    What happened to 4k maps?

    You're refusing to mix the two, but I don't think that's entirely fair. Env storytelling is just a way to tell a story, whether that is part of the main story or something smaller/local is entirely up to the writer. It can be a funny, as in "haha, someone ran a car thru Mr. Drivesafe's...
  14. theFlu

    What happened to 4k maps?

    That'd be pretty horrible UX .. map generation takes 2-60 minutes, and you might just get a "can't do it" at the end. What it should honestly be, is a test step in QA.. 3 tries, no map => no release. Fix the settings / generation before publishing it. 3 tries, not 30. Because even with 3, some...
  15. theFlu

    2.6 Difficulty Changes

    I do agree to a degree, a degree strengthened by you doing modding on an existing framework. For TFP, I'd hope they always account for the destructible world - And preferably would use it in their "positive" design more. Like some wooden inner walls you're actually "intended" to go through...
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