theFlu's latest activity

  • theFlu
    theFlu replied to the thread Prefab to RWG?.
    As the mistake here lead into every instance of the POI getting placed into snow, does that mean that snow is always populated before...
  • theFlu
    theFlu replied to the thread Major collapse.
    We were discussing giving support to a bridge; an aesthetic pursuit in the first place. And I don't think they're any easier for the...
  • theFlu
    theFlu replied to the thread Major collapse.
    Armor is too ;)
  • theFlu
    theFlu replied to the thread Major collapse.
    Do you expect us who dislike magical armor just to stop using using armor altogether; or can we complain about bad design and still...
  • theFlu
    theFlu replied to the thread Major collapse.
    You're looking at pillars of essentially air blocks, made from blocks accessible to the vanilla player. The dynamically adjusting...
  • theFlu
    theFlu replied to the thread Major collapse.
    Pfft, was hoping you'd remember... so I had to check myself :) Image is a bit bad, but From a single block, to two, to three, to four...
    • 1772113272961.png
    • Screenshot from 2026-02-26 15-39-42.png
  • theFlu
    theFlu replied to the thread Major collapse.
    Weeelllll..... I don't know what exact block GNS is using, but I think it's a dynamic pair of railings. Like catwalks/stairs with the...
  • theFlu
    Tool type, but not quality. (wrench vs stone axe) Lucky Looter ... the number of things MIGHT be influenced by loot stage (which is...
  • theFlu
    theFlu replied to the thread Simultaneous left and right click.
    You can set ADS as a toggle, should work. At least if you're used to it ...
  • theFlu
    theFlu replied to the thread 2 Farm Plot questions.
    Yeah, there's two different plot blocks now, one breaks into a block, and the other into resources (clay, nitrate). Most POIs have the...
  • theFlu
    theFlu replied to the thread 4 questions.
    Did the wife install a glossy skin lately ..? :)
  • theFlu
    theFlu reacted to Max Headroom's post in the thread Motion Sensor Logic Inversion with Like Like.
    I'm calling this good enough. I can move on to the rest of the base. :-)
  • theFlu
    theFlu replied to the thread Motion Sensor Logic Inversion.
    Fair fear, but same solution would work; don't let the vision overlap. Probably not worth setting up any time soon thou :D
  • theFlu
    theFlu replied to the thread Motion Sensor Logic Inversion.
    Basically you turned it into the default way the electrics are meant to be used, by rotating the bridges. That's probably for the best...
  • theFlu
    theFlu replied to the thread Motion Sensor Logic Inversion.
    Yeh, firing off two triggers at once tends to cause that kind of flickering. Not a problem for traps, but really annoying with doors...
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