Recent content by th3s0n1c

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    PC A19 Loot Progression

    Is it really a risk, tho? Bedroll outside the POI, die and try again. Unless you do "dead is dead" or "lose backpack on death", it becomes just a game of perseverance  - and that's if you dont take cheesing to main loot into consideration.
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    PC A19 Loot Progression

    I like this idea.. it makes perfect sense and its a fixable throwback to how A16 used to be without getting too complicated or boring. I'd even add to the suggestions by saying: lvl 1 guns we find early could already be broken or nearly broken. "A while ago I had an idea for oil shake deposits...
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    PC Why are the devs screwing over agi/stealth in their POI design?

    You mean the suggestion I'd given on page 15? Yeah, people either completely ignored it or got worked up about that too lol Yeah, I had thought about that.. taking from games like Metal Gear, Dishonored, Batman Arkham series.. you can go about being out in the open and taking enemies down.. or...
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    PC movie

    I think a movie could work if not story-centered. Of course, you can explain how the whole apocalypse happened and all, but it should be foccused on following a survivor with no actual goals but surviving (and no family drama plz). You can make jump scare moments easily and fill in action packed...
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    PC Paint textures for A19

    I think what mostly people are complaining about is the fact that it felt like we used to have a lot of painting options in color schemes, different shades of a variety of color palettes. Most of the textures in the game are either a furniture (ovens, cabinets, boxes) look-a-like or an already...
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    PC Armor rating

    Precisely. The "problem" is not really that the numbers vary... it's that the GUI will display that using a Q6 over a Q5 will increase the AR, but when I do swap them, the number doesnt change. In that sense, if the fractional numbers arent shown and it doesnt round up as stated in the item...
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    PC 2 little things i dont get....

    I've hearing about this for a few years now (since A18).. I believe madmole even mentioned those plans prior to A19 release, on those preview streams/videos.
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    PC 2 little things i dont get....

    I'm guessing we're going back to some sort of "vehicles dont work on water" kinda thing? Since TFP have been very openly talking about how they DO NOT want people using vehicles off roads... ?
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    PC Armor rating

    About the firefighter helmet being a heavy armor equipment... I'm just here pondering... it might be worth using one under an agility tree build, right? I mean, sure you're not getting the benefits from the light armor perk, but it will give you more AR than a military helmet would, right? Plus...
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    PC Loot x Okular Candy x Glasses

    I thought the Q6 items were supposed to be the legendary items?
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    PC Why are the devs screwing over agi/stealth in their POI design?

    So I guess you didnt like any of my ideas? XD
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    PC Weird SMG Turret Noises

    I dont think we had problems with the zombie pathfinding... but one of my SMGs is doing the exactly same noise (even tho I didnt try to remove it to see if it would fix it or not)
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    PC Party size

    Got it.. apparently we got GS 153 ON DOT. Still find it stupidly bad balanced lol
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    PC Why are the devs screwing over agi/stealth in their POI design?

    If the zombie is facing West and you come from the south side, it works for both those entering the room (run and gunners), as for those looking from afar in a specific angle (stealthers assessing the area).. from like a crack in a wall. FTS doesnt come into the equation, as the zombie wouldnt...
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    PC Why are the devs screwing over agi/stealth in their POI design?

    Yeah, we were discussing on the basis that things were mostly unavoidable, but at least would have a sort of visual clue (for preparation) or at least a "justification" for "I just entered a room, whoops, everyone's aware of me for no reason". Warning sign was nothing but a visual clue...
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