Recent content by Telric

  1. Telric

    Telrics A21 Modlets (updated 7-17-2023)

    That mod does not work in multiplayer for clients, correct. For the host it's 100% fine. If you wanted to go in and remove the check for bloodmoon, it should work just fine for multiplayer. You'll be able to sleep through the bloodmoon as well, if that's something you want.
  2. Telric

    PC I had a thought...of Poltergeist and suspension of disbelief.

    I don't think that's the issue here. I've read this thing 6+ times and still have no idea what you're talking about or what you want, much less what it has to do with the title. What's the LOS issue? Are you sure you're not using partial blocks that have visibility to you? As for a damage...
  3. Telric

    Telrics A21 Modlets (updated 7-17-2023)

    Did you download it to your local as well? Needs to be both on the server and in your personal files.
  4. Telric

    PC How do you pick up a forge when it says you need to empty it first?

    You'd be saying that, along with many more censored words, if you had more than 54 clay in the forge and were allowed to pick it up. Plenty of other threads have been around about losing hours worth of ores and stone simply for picking a forge up.
  5. Telric

    Telrics A21 Modlets (updated 7-17-2023)

    Mods that are more complex will require more time and effort to be put in, in order to update them to a21. I'll be working on those as I can, but for now, enjoy some of the more easily updated mods! If there are any issues, feel free to let me know on this, or on my discord: Discord    ...
  6. Telric

    PC QOL crafting change.

    As a quick fix, until they can get to it, you can hit F when you open the inventory and it will jump to the search box.
  7. Telric

    PC thank you, good stuff, exactly what i was expecting!

    You were 5 steps from your safe base too :(
  8. Telric

    PC You never sleep...

    And a super secret ending where the player explodes, Sonic style, showering everything with turds from never pooping!
  9. Telric

    PC Too much glossiness on paintable textures

    Wouldnt consider that a problem as those are bathroom tiles, not ground tiles. But you'd have to manually edit the material of the paint texture. Those are in an atlas which is rather difficult to edit. There's only one mod that i know of that has done the work to allow changes to that atlas...
  10. Telric

    PC Goodbye Immersion, Hello Anti-Stealth

    They probably sensed your massively unimmersive UI, so they joined in. "We zombies cant let a UI have all the fun, can we?"
  11. Telric

    PC Bring back ammo quantities, or a close approximation.

    Why would they try to prove you wrong when most of your posts are negative for negativity's sake... I've never seen a constructive post from you. They do listen to all fans. But there's a big difference in listening to and doing exactly as every fan says.
  12. Telric

    PC Loot tables adjusted by game day

    With a good bit of code, you could write out a single buff that would do this. Using the timeofday requirement check, you could count up a cvar tracker, then use the passive gamestage and use a set operation to be that cvar number. So: Checks the time on each day: <requirement...
  13. Telric

    PC Just harvested 3 punkins and got 3 punkin seeds

    I'd never disgrace the taste of a pie with pumpkin. Would rather eat a mud pie than a pumpkin pie.🤮
  14. Telric

    PC Anyone else fall out of their Gyrocopter because their hand was so tired?

    I always bind run keys to my left alt. Thumb is already on the space bar. Just a short shift to hit the alt key. Feels much more comfortable than reaching for shift, to me. I tried making an auto run mod using game events to teleport the player forward, but sadly it was too janky to release...
  15. Telric

    XML code - quests - Not giving kill credits

    I'm not sure why... I've tried several things now that would usually be the culprit such as entity type and what not on the actual snake. But nothing works. I did get it to work using the zombiekill objective though. Possibly something hardcoded in the actual class of the snake as it uses...
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