Recent content by Tehnomaag

  1. Tehnomaag

    What do you use on dedicated server to auto-restart a crashed server?

    Thanx Boidster - this script you modified indeed works just fine. If the server is running it notes so in the command line, waits the designated time (in seconds) and cheks again. If it is not running it opens a new command line window and starts the startdedicated.bat script and server indeed...
  2. Tehnomaag

    What do you use on dedicated server to auto-restart a crashed server?

    I am running a small private dedicated 7d2d server for myself and few friends. However, the server crashes from time to time, not frequently but at least once a week or so. This is a bit annoying as it often happens when I have already gone to sleep and my friends have to wait then with their...
  3. Tehnomaag

    PC Why are the devs screwing over agi/stealth in their POI design?

    Hm that would make some sense I suppose. Otherwise it would be very hard to make a zombie rush from a little distance away if one starts opening some looooong open time container (like ammobox, for example) I have observed in some custom POI's in compopack. But if it would be possible to define...
  4. Tehnomaag

    PC Why are the devs screwing over agi/stealth in their POI design?

    Does anyone know if only and only the SleeperVolumeFlags determines the behavior of the zombies of the given sleeper volume or does there exist some other triggers as well that make the sleepers attack the player upon entry or reaching a certain point or touching a certain container? For...
  5. Tehnomaag

    Changing the flags on sleeper volumes

    Seems fair. I mean it is kinda modding even if it originally started as a complaint about POI design decisions.  Have been testing this everything awake (flag 1) for few days now. The zeds do seem to be more alert now, however, I really cant figure out if they still auto-attack sometimes or...
  6. Tehnomaag

    Can a serverside modlet override sleeper volume flags for POI's?

    It appears that the answer to the question I asked in the first post is "yes".  With the help of Kalen on page 17 of the linked thread inspiring this question I have managed to get the scripts working and a dedicated server was able to boot up using the modified prefab files. There is 2 scripts...
  7. Tehnomaag

    Changing the flags on sleeper volumes

    Thanx for checking. It is possible that it is something that is installed on my side which causes the edited XLM files to update from version 1.0 to 1.1 causing this issue. Although if it is it must be something which is shared between my PC (W10 Pro) and the machine running our dedicated server...
  8. Tehnomaag

    Changing the flags on sleeper volumes

    The script works, in the sense that it goes and replaces all the "2" in SleeperVolumeFlags with "0" so it does exactly what is needed. However, the modified XLM files are failing to load. Apparently 7d2d uses XLM version "1.0", however, the visual basic, apparently, decides to save the files as...
  9. Tehnomaag

    PC I don't have the patience to complete tier five missions

    Well ... we have the loot quantity significantly reduced as well. If my memory serves me correct we are currently playing at 33% loot quantity. And delete_all_on_death provides a consistent item sink to avoid the game being "done" the second you get a good Q6 armor and weapon with the right...
  10. Tehnomaag

    PC I don't have the patience to complete tier five missions

    Kinda depends on the settings one is playing at. My time estimates are based on playing with few slider cranked somewhat up. For example zombie speed can make a quite large difference in a difficultly of a given POI if one encounters an auto aggro room. At some settings just standing your ground...
  11. Tehnomaag

    PC I don't have the patience to complete tier five missions

    I would not call it "fear". Its more of an nuisance, annoyance, frustration, etc. After the first few auto-agro rooms it is not that hard to connect the dots. Then it is what ... about dozen different buildings, at most, if even that where the game sends you for missions so you know your eyes...
  12. Tehnomaag

    PC I don't have the patience to complete tier five missions

    A fully combat specced character (steel armor, sledgehammer) does a lev 5 clear mission in about 30 minutes. With some variation depending on a POI. Let's call it "up to 45 minutes" to be on a safe side.  Ofc a sneaker or not so combat focused character could spend hours on doing one, with all...
  13. Tehnomaag

    PC Why are the devs screwing over agi/stealth in their POI design?

    Following that argument to its logical end. MAJORITY of sleepers (2/3, roughly) are pretty passive and you have to basically step on their fingers to get them to wake up. It is that about 1/3 of the sleeper volumes react to a player presence in given volume and not something that player does...
  14. Tehnomaag

    PC Why are the devs screwing over agi/stealth in their POI design?

    That is confusing.  A hypothesis why the dedicated server test might "fail" - if the server transmitted POI files are cached client side somehow the local files, which the client believes to be the correct server-side configurations might get used resulting in passive zombie behavior while...
  15. Tehnomaag

    PC Why are the devs screwing over agi/stealth in their POI design?

    Is there a resource/documentation somewhere, if you know which would explain what flag does what in the POI xlm files? For example, there are "2" and "0" values in the "SleeperVolumeFlags", for red mesa. Does each sleeper volume have one flag only (i.e., does red mesa have 24 different sleeper...
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