Recent content by TehAgent

  1. TehAgent

    Plant Code for Curing Concrete

    There is still something wrong. The recipe for the forms fails to load, though the block exists. It says there is no block with that name. Ive confirmed that the block does exist, theyre spelled the same, no typos etc. I had a similar issue earlier on where the block that was curing would throw...
  2. TehAgent

    Plant Code for Curing Concrete

    I got it to work. I did of course have to add its own description key in the localization.txt file. Here are the forms: <block name="concreteForms" shapes="All"> <property name="DescriptionKey" value="woodGroupDesc"/> <property name="Material" value="Mwood_shapes"/> <property...
  3. TehAgent

    Plant Code for Curing Concrete

    I did get it to place the proper block and register as a curing concrete block using plantGrowing, but didnt stick around long enough to see if it actually 'grew' into the proper block. I will try that today and report back if it works properly.
  4. TehAgent

    Plant Code for Curing Concrete

    Update: UpgradeRated does not seem to work any more. When I place an upgradeRated block, it just plops down as a shopping cart. If I remove the upgradeRated class, it goes down as a block. Sadface. <block name="upgradeRatedTest1" shapes="All"> <property name="DescriptionKey"...
  5. TehAgent

    Plant Code for Curing Concrete

    I just remembered - I did something like this using a different method in A10. Does the old 'upgrade rated' code still work? I found my old stuff from way back then. This is an automated miner block I had made: <block id="1423" name="miner"> <property name="Class"...
  6. TehAgent

    Plant Code for Curing Concrete

    Sooooo Im trying to make a hybrid of the plant code to make it so you have to 'pour' the concrete. Your blocks will take time to form actual hardened blocks...because thats how concrete works. I seem to have gotten it to work...but I need to specify a model now. I want the player to craft forms...
  7. TehAgent

    Allowing Players To Cook on Grills and Gas Ovens

    Thank you; I have already done that though. I missed one line I needed: <property name="CraftingAreaRecipes" value="campfire"/> *I think* I still need to test it; I just stopped what I was doing a couple of hours ago to add that. I will post back if that was the problem, but Im pretty...
  8. TehAgent

    Allowing Players To Cook on Grills and Gas Ovens

    Alright...its late and I am *almost* there but not quite. Ive created new blocks our of the campfire, charcoal grill, and the gas oven. After some struggling, I figured out how to get the recipes to show up in the dialog when you interact with the grill/oven. The problem is that it doesnt seem...
  9. TehAgent

    Cannot change desert ground

    I put this on the backburner for now; I cant figure it out :(
  10. TehAgent

    Cannot change desert ground

    I have a few ideas - changing the biome map color in the block and the biomes file to the same color as snow. In theory that would make the PNG map that you can paint generate in the proper color, and bypass that whole painting part. We'll see though. I also found that there were a lot of...
  11. TehAgent

    Cannot change desert ground

    Alright, so Ive been out of modding since like A16 or earlier...but Im in it again. Im trying to change the desert biome into a tundra. It seems like its basically hard coded, or I need to create an all new biome - which I havent tried yet. I wanted to just get rid of the desert by changing...
  12. TehAgent

    Lootcontainers not Lootcontaining

    Alright, I figured it out (replying in case someone ever searches these threads for a similar problem) I had to add the loot list to the block. <property name="LootList" value="wineBarrel"/> That stopped the problem. The missing quote was also a problem, but maybe not the main one...
  13. TehAgent

    Lootcontainers not Lootcontaining

    Update: Ive tried copying the loot list for the boxes to the loot list for the first container it skips, Ice machines. It does not report an error on the ice machines, and instead skips to the boxes block again. It also skips past the first two custom loot containers to the boxes block no...
  14. TehAgent

    Lootcontainers not Lootcontaining

    Im at a loss for whats wrong here....this was working prior to the recent update. I changed the winebarrels and cardboard box stacks to loot containers, since at a bare minimum stacks of boxes would definitely have 'things' in the boxes. This is what the block looks like: <block...
  15. TehAgent

    Soda Machine upgradeBlock to working soda machine?

    OMG I actually remember that now...from the one and only Bdub too! :D Thank you very much sir.
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