There is still something wrong.
The recipe for the forms fails to load, though the block exists. It says there is no block with that name. Ive confirmed that the block does exist, theyre spelled the same, no typos etc. I had a similar issue earlier on where the block that was curing would throw...
I got it to work. I did of course have to add its own description key in the localization.txt file.
Here are the forms:
<block name="concreteForms" shapes="All">
<property name="DescriptionKey" value="woodGroupDesc"/>
<property name="Material" value="Mwood_shapes"/>
<property...
I did get it to place the proper block and register as a curing concrete block using plantGrowing, but didnt stick around long enough to see if it actually 'grew' into the proper block. I will try that today and report back if it works properly.
Update:
UpgradeRated does not seem to work any more.
When I place an upgradeRated block, it just plops down as a shopping cart. If I remove the upgradeRated class, it goes down as a block. Sadface.
<block name="upgradeRatedTest1" shapes="All">
<property name="DescriptionKey"...
I just remembered - I did something like this using a different method in A10.
Does the old 'upgrade rated' code still work?
I found my old stuff from way back then. This is an automated miner block I had made:
<block id="1423" name="miner">
<property name="Class"...
Sooooo Im trying to make a hybrid of the plant code to make it so you have to 'pour' the concrete. Your blocks will take time to form actual hardened blocks...because thats how concrete works. I seem to have gotten it to work...but I need to specify a model now. I want the player to craft forms...
Thank you; I have already done that though. I missed one line I needed: <property name="CraftingAreaRecipes" value="campfire"/>
*I think*
I still need to test it; I just stopped what I was doing a couple of hours ago to add that. I will post back if that was the problem, but Im pretty...
Alright...its late and I am *almost* there but not quite.
Ive created new blocks our of the campfire, charcoal grill, and the gas oven. After some struggling, I figured out how to get the recipes to show up in the dialog when you interact with the grill/oven. The problem is that it doesnt seem...
I have a few ideas - changing the biome map color in the block and the biomes file to the same color as snow. In theory that would make the PNG map that you can paint generate in the proper color, and bypass that whole painting part. We'll see though.
I also found that there were a lot of...
Alright, so Ive been out of modding since like A16 or earlier...but Im in it again.
Im trying to change the desert biome into a tundra. It seems like its basically hard coded, or I need to create an all new biome - which I havent tried yet. I wanted to just get rid of the desert by changing...
Alright, I figured it out (replying in case someone ever searches these threads for a similar problem)
I had to add the loot list to the block.
<property name="LootList" value="wineBarrel"/>
That stopped the problem. The missing quote was also a problem, but maybe not the main one...
Update:
Ive tried copying the loot list for the boxes to the loot list for the first container it skips, Ice machines.
It does not report an error on the ice machines, and instead skips to the boxes block again. It also skips past the first two custom loot containers to the boxes block no...
Im at a loss for whats wrong here....this was working prior to the recent update.
I changed the winebarrels and cardboard box stacks to loot containers, since at a bare minimum stacks of boxes would definitely have 'things' in the boxes.
This is what the block looks like:
<block...