Recent content by Teebus

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    PC Sprains: Anti-Fun Implementation

    I pointed to the idea of 'challenging' in my initial post as well. I agree with you. Challenge is good. I've also said a few times that the solution doesn't have to only be "Remove sprain/Remove time pentaly." It can be compensated with another downside, in fact I would encourage that they do...
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    PC Sprains: Anti-Fun Implementation

    I see what you meant. Again, it's a nice insert, but it doesn't really change the anti-fun nature of the mechanic itself. As I stated in the original message, I think sprains can be good, and add challenge. I think the added timer aspect is poorly implemented, and should be removed.
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    PC Sprains: Anti-Fun Implementation

    Needing to spec into something to remove an anti-fun mechanic isn't really a fix. Again, I'll give a comparison for example in Parkour. It's not necessary to be able to jump 3 blocks high, but it's not anti-fun to be unable to. By speccing into it, you gain the ability, and some fun. Sprained...
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    PC Sprains: Anti-Fun Implementation

    The way sprains are currently implemented is, as the title suggest, anti-fun.  Let's define anti-fun vs challenging, just so it's clear what I mean. Anti-fun gameplay is gameplay that is designed to simply not allow fun, often done unintentionally of course. This can be due to challenge, or due...
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