Recent content by Tearstone

  1. Tearstone

    PC A19 pre-experimental testing

    Steam name: Tearstone Hours played: 945 hours (listed, pretty sure it's more than that offline) Started on Alpha: 14 or 15. Didn't pay attention to that when I started, but definitely a while before A16 Discord name: Tearstone#4865 Native language: English Am a mod on the QA Testers public...
  2. Tearstone

    PC There Are Four Lights! - Question about placeable lights

    Great! Thanks for the quick response and help! .... @Rolland. Delete this thread please.
  3. Tearstone

    PC There Are Four Lights! - Question about placeable lights

    okay, maybe someone here can answer this. But I've been altering a POI, and I went to place some lights form the creative menu, such as the new table lamp or the work light, or the yellow flashlight... and none of them are lit up. - I know it says I can turn them off. When I mouse over them I...
  4. Tearstone

    PC Early alpha 17 streaming event

    If you are part of the stream team, do whatever! If not... whoops. In the meantime, per Joel's post on Twitter, it should be going wide for everyone ~3:30pm Central today.
  5. Tearstone

    PC Developer Discussions: Alpha 17

    So, is Roland just gone? Did he take a mental health day or something? [video=youtube;uJ-jY7-iS40]
  6. Tearstone

    PC Developer Discussions: Alpha 17

    @Roland - So... are we ignoring the latest screenshots from MadMole (which have been linked on the forums a few times) or are we jsut not counting them? ...Asking for a friend.
  7. Tearstone

    PC Developer Discussions: Alpha 17

    Yeah, that's a good point. Didn't consider that, since I already feel like the ranges for some of the weapons are too short, but that's not because of a realism thing and more saving for performance headroom. (i.E. you cant see zombies after a certain distance anyway, because they aren't loaded...
  8. Tearstone

    PC Developer Discussions: Alpha 17

    Me too. Um, you can already completely close your corners. Unless you're meaning with Iron Bars (Centered)? +1. I tend to run forward, as well as sidestep to maintain situational awareness when traveling. And I pretty much full sprint everywehre when not in my base, unless I go stealth...
  9. Tearstone

    PC Developer Discussions: Alpha 17

    Loot So regarding Loot from Zombies. I observed a few things during my first watch of the vid, but didn't really dawn on me until this morning when I went to watch it again. Zombie loot drops might not even need to be something we worry about. And the answer is pretty evident the moment Joel...
  10. Tearstone

    PC Developer Discussions: Alpha 17

    I wasn't asking about x or y working correctly. I was asking how it's implemented and under a certain set of conditions, how will it affect performance. I.E. Stutters and lag under certain conditions. I'm asking how it functions 'correctly,' and how that is going to affect gameplay in...
  11. Tearstone

    PC Developer Discussions: Alpha 17

    I'm super happy the video dropped. I feel somewhat sated. I have some concerns, like others in regards to farming resources (brass, bones, etc.) I'd like to point out to MadMole that this game doesn't have such a thing as 'useless junk." Virtually *everything* has a use, or can break down into...
  12. Tearstone

    PC Developer Discussions: Alpha 17

    Would you like a spear? Maybe an atlatl to go with it so you can increase your range?
  13. Tearstone

    PC Developer Discussions: Alpha 17

    I remember playing back then and night time as actually scary as ♥♥♥♥ if you were outside.. huddled in the dark. Now? I just feel like it's just a waiting game. Of course if a zombie happens to get too close, it can be bad.. but I'm not huddling ala blair witch style these days. I think...
Back
Top