Recent content by TangleMutt

  1. TangleMutt

    PC V3.0 Sandbox Siege Dev Diary

    Prepping for Cash Shop integration. I'm not against a cash shop. I spend money on games I like. DLC? Great. Cosmetics? Superb. But the company... "Behavior" Interactive. It's the other stuff that brings deep sighs...
  2. TangleMutt

    PC V3.0 Sandbox Siege Dev Diary

    When I lived in the Absarokas, I tried melting snow for water. Packing a pan full of snow produces substantially less water than the volume of snow.
  3. TangleMutt

    A New Chapter for The Fun Pimps and 7 Days to Die

    Yep. Agree. The Funpimps almost seemed to be holding their breath the past few weeks.
  4. TangleMutt

    A New Chapter for The Fun Pimps and 7 Days to Die

    Any corporation buying up another corporation (I was in corporate in the 90s) is all about merging the acquisition into your existing corporate mindset - not just the corporate structure. NO corporation ever buys an IP and doesn't touch it. NO corporation ever acquires another without...
  5. TangleMutt

    A New Chapter for The Fun Pimps and 7 Days to Die

    Not enthused in the least with this announcement. Behavior Interactive pushed DEI training on it's employees just a year ago. I expect my 7DTD 10K+ hours will hit a block wall of forced slop in the not-too distant future. Rekt with a blue comb-over and a septum ring might seem amusing, but not...
  6. TangleMutt

    PC V3.0 Sandbox Siege Dev Diary

    Why not have Chucks pick up a nearby zombie and launch them at you? Might seem funny, but sure would make an interesting Blood Moon, depending on the base...
  7. TangleMutt

    V2.5+ Survival Revival Dev Diary

    I've far, far more than gotten my money's worth. I'm to fractions of a penny (2/1000th) per hour. Many people pay $60 for a 4 hour game and call it great.
  8. TangleMutt

    PC V2.6 EXP - updated b14

    Oh, I can imagine some hand-wringing over that one. "Forcing us to go electricity!" 😆
  9. TangleMutt

    PC V3.0 Sandbox Siege Dev Diary

    I sympathize. Some things we can control, others we can't. Maybe the delays will turn out to be a good thing. I always try to be positive. 🫤 Since I can't change it, I lose no sleep over it. I hope you don't either.
  10. TangleMutt

    PC V3.0 Sandbox Siege Dev Diary

    💀😜 With a bow...
  11. TangleMutt

    PC V2.6 EXP - updated b14

    Jars yes, jars no -was never a big issue for me. With any of the jar changes, I will wait to see how it plays out before deciding whether or not I like it. So far, the jar changes have all merged into the gameplay fairly painlessly. I expect the newest changes will be about as painless.
  12. TangleMutt

    V2.5+ Survival Revival Dev Diary

    Maybe not a wrong assumption; I get the feeling Fataal and Fubar both cringe when anyone makes a date.
  13. TangleMutt

    2.6 Nerfed my Stun Batton

    Hopefully in prep for the Tier 3 baton? Was that a plasma baton? If memory serves. cough We can hope...
  14. TangleMutt

    V2.5+ Survival Revival Dev Diary

    Is it possible plans have changed? Have not the updates been merged, redefined, and some pushed back? So we've been told. And... the numbering changes. (shrug)
  15. TangleMutt

    PC V3.0 Sandbox Siege Dev Diary

    Many have asked over the years for more zombies, but we're seeing decreased zombie counts. Is it possible to have zombie count sliders that exceed 64 - 100 - 200 considering the limitations of console play? What could be done to increase zombie count?
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