So, I've stumbled across a thought of "hey, I use this function for deleting double verticies out of my meshes while I clean up my topology" and thus I decided to do the very quick way in some of the current existing models that I've extracted from the game resources. Here are just 4 of my...
Nevermind, I figured it out. I had to export it as fbx and import it into Unity (importing an obj just created a solid model) and apply the 2 materials with the texture and maps applied while inside Unity. Easy
I've made a lowpoly mesh and I need a couple textures put onto it. It's already separated into separate layers / tools / w/e but Unity Asset Editor doesnt understand that. It merges them into one and I cannot separate the two.
Is there a possible way I can do this? Or must I import each piece...
Ever get annoyed at fresh starts? Find it tedious? Well, this will fix most of your problems!
This is a small modlet that greatly enhances starting gameplay without being too unfair
I didnt include a Repair Kit for use on the Bicycle (it will be damaged) because I feel that it would be taking...
Very nice!
I've found one (albeit not as good) with an underground bunker and potato farm close to 0,0.
Seed: extinction
Prefab size: 241kb
In-game Generated Preview: https://drive.google.com/open?id=1VTgWj30sCNJUyYkCwKKSGKnFr2Oo7fPH
Prefab...
Here's one I found last night.
Seed: Narnia
Prefab size: 203kb
In-game Generated Preview: https://drive.google.com/open?id=10vxDd2OoYjZmNUg-rne53X7N-4fsSR98
Prefab: https://drive.google.com/open?id=1bHONHhkRlQ9PpkyD7M6jYS8QKHeOfNv5
Map with roads and Settlement Traders Marked...