To put my investigation to bed, turning the texture quality down to"Half" seems to have done the trick. I just spent a while, doing several quests and my FPS has been reasonably solid at 60FPS. There is the occasional dip when then screen starts to get full. But, it's overall been a good...
I also captured the state of the GPU during this session using gpustat. Sadly, this doesn't create the pretty plot psrecord does, nor does it record timestamps (I may see if I can rework the command I am using to force that in next time). But, with gpustat being started with the same script as...
Continuing to troubleshoot, I decided to also track GPU utilization during a session. In the session tracked, we took a mission an an Army Post in the Wasteland biome and completed it over the course of a couple in-game days (yes, we move slow). Here is the psrecord plot:
In the command...
Now that I am watching for it, I've noticed that the problem seems to show up when activating a mission. As soon as I or my partner activate the flag for a mission, my frame rates take a significant hit. During out last play session, I took some trace logs of CPU and memory usage, and as I...
I'm having similar issues on my system running Arch Linux (not a SteamDeck).
OS: 6.18.2-arch2-1
CPU: Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz
GPU: NVidia GeForce RTX 3080
GPU Driver Version: 590.48.01
I am using Vulkan, as the OpenGL renderer has the issue that some textures don't render...