Recent content by SwineDK

  1. S

    PC A20 Developer Diary Discussions

    Regarding graphics, you are absolutely right that this is highly dependent, out of the box, on the engine. But if you have very skilled graphics artists and utilize physics based rendering and setup shaders to make it look realistic, then you can get realistic graphics with the same result in...
  2. S

    PC A20 Developer Diary Discussions

    @Matt115 it really doesn't depend as much on the engine as it depends on the actual development and decisions of the game developers. Game engines can give a lot of advantages in supplying a lot of utilities and some "shortcuts", that the developer can choose to use or not. If the game engine...
  3. S

    PC A20 Developer Diary Discussions

    That seems like a per-game issue. I haven't used Unreal, but pretty much any chunk loading system, independant of game engine, is usually developed by the game developers themselves.. I could be wrong about Unreal having a built-in system, but It would be weird if they had it build-in by...
  4. S

    PC Alpha 20 Dev Diary

    Long Term Support With LTS versions, Unity promises to supply support and regular updates for a longer period than non LTS versions, i believe it's 2 years.
  5. S

    PC Alpha 20 Dev Diary

    Yeah, it can be quite tricky with Unity to get great performance.  We will be looking forward to help testing the game, when the Unity 2020.3 LTS is implemented. I read previously that you didn't have to do a lot of recoding for it, so I guess we can expect it for A20? We are a lot of eager...
  6. S

    PC A20 Developer Diary Discussions

    Oh it's pretty easy as such. It requires some coding, but it's not rocketsurgery for a basic version that adds objects as needed, but otherwise retains the objects disabled, when they are not needed. But while you save some CPU, it requires some more RAM. at the moment. So it's important to...
  7. S

    PC Alpha 20 Dev Diary

    Yeah, instantiate is really expensive. I guess that you are pooling all kind of objects, not just zombies, to minimize instantiation while playing. I've read that the Unity c# job system could allow for thousands of objects while having great performance - I have no real experience with huge...
  8. S

    PC Alpha 19 Dev Diary

    Sequel confirmed..! What's it gonna be called? 7 days to die again? :smile-new: Or.. 7 days to die harder?
  9. S

    PC Alpha 18 Dev Diary!!

    Dad?
  10. S

    PC Alpha 18 Dev Diary!!

    Confirmation that Roland is playing without a monitor!
  11. S

    PC Alpha 18 Dev Diary!!

    Well.. If it adds more processing power, then it's not a priority. As madmole said, he aims to get LESS complaints about performance.. And maaan I'd love to be able to fire up my Pentium II at a whopping 450 MHz and kick ass and chew bubblegum as if it was 1999!! But I'll settle with a more...
  12. S

    PC Alpha 18 Dev Diary!!

    The thing is that Unity made their Character Controller work for a lot of scenarios and it has its strengths and weaknesses. They have a lot of built-in functionality, the stuff that madmole calls bloat :) But exactly what is in there is unknown, since the source code is not available to game...
  13. S

    PC Alpha 18 Dev Diary!!

    "...Zombie fingers to put over these spikes? I like it soft.."
  14. S

    PC Alpha 18 Dev Diary!!

    I'm sure somebody will make a mod for giving Trader Joel a dress.. then you can pretend it's like the real world Joel.. :smile-new:
  15. S

    PC Alpha 18 Dev Diary!!

    As webskorpion says, it's extra content, that actually change the game, but maybe in a radical way. In the old days, we would call this an expansion pack, but now it's more known for just being something you fetch over the net. DLC just stands for DownLoadable Content and might cost money or...
Back
Top