I'm really not digging this three second stamina recharge delay after completing a series of swings with your tools, it's making resource gathering much more tedious. Is there a perk or something tied to eliminating this delay? Just in case I've missed something here.
Out of curiousity; (I mistakenly asked this over in the bug reporting thread)
I was told that looting chances were going to be very low in terms of quality, so I wanted to ask what, if anything does the Lucky Looter stat or Looting chance affect? Is it even worth investing points into it if...
So I just found out that if you apply a first aid kit while riding a motorcycle, you consume the kit but no healing is applied.
Dismount before you heal.
The derelict burnt out buildings in those biomes have Ovens, cabinets and sinks. All of which have high chances of carrying;
Cooking Pots
Empty Jars
Water Jars
Canned Food
Okay so I'm level 70+ and have four perk points invested in 'Lucky Looter'
I'm also wearing the Lucky Goggles for an additional +50 Loot Bonus (whatever that entails)
I just raided a Bank POI and this was all I got. https://i.imgur.com/nubB8su.jpg (Items looted are highlighted in Yellow)
I...
So is this intentional because the mods don't work or did the dev's just make a mistake when releasing the latest Alpha. I don't want to tinker with anything or intentionally activate something in my game that's inherently broken.
I tried crafting a tier 1 Helmet light schematic after buying the first rank of 'Yeah Science' perk, but I still cant do it in the workbench?
Is there something i'm missing or is the tooltip wrong?
So I just started farming because animal spawns are unreliable and infrequent and apparently it costs five of any crop to make one seed. and harvesting a crop only gives one crop.
How is that even remotely sustainable? Am I missing something or is farming not even worth your time anymore?
So when I complete the tutorial quest and it points me to a trader; it doesn't.
It just states Trader is 0.0
Does that mean that no trader has spawned on the map generation? (Playing Random Gen btw)
Been playing the new Experimental path that released last night.
Is the rate of swing meant to be this slow? I only ask because on occasion my char does like three very rapid swings every so often and then just goes back to a very clunky swing. It wasn't like this in the previous 17.experimental.