Recent content by Squall94

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    Research System and New Weapons

    New Version Balanced: Reduced Weapon Parts Costs New Look for Titanium Block Black Dye and Blue Dye craftable for the cosmetic of the Mod-Weapons No longer quality penalty for gun crafting
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    Research System and New Weapons

    This mod introduces a research system for the Tier weapons, tools and armor. Furthermore there are 6 added weapons: Tank Rifle and Barrett Cal. 50 for Dead Eye, Uzi for Gunslinger and for the Intellect Atribute there are 2 kinds of Tasers and a Thermite Launcher. And a 6th secret weapon. Also...
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    Intellect Weapons

    I have some suggestions for the Intellect Weapons. 1. Instead of adding a T2 and T3 Stun / Plasma Baton, there could be a Taser T1 (1 shot) and Taser T2 (2 shots) - these belong also to the Electrolutioner Perk and can also stun special / radiated Zombies., 2. Support Weapons (These could...
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    Late Game Biom: Radiated Area with Nuclear Power Plant

    Since everytime we play 7Days Co-op it kind of ends when there is no more real threat coming from the Horde nights, I suggest adding an endgame biom. It could be a radiated area at the corner of the map, which you can only enter once you collected (or crafted after reading a specific book...
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