I have this code which works good:
<effect_group>
<triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$critHitNaturalHealingRate" operation="multiply" value="2">
<requirement name="HasBuff" buff="buffDiazepam"/>...
I am also looking to add Diazepam, which will let you move normally when you have a sprain or break just like when you use steroids amongst other effects, but I am struggling to add that function as well as remove the function from the steroids aswell and I'm not sure what to do.
Hi. I'm quite young and have had no experience modding before, so I won't be the best at knowing what to do! However, I am figuring it out and having loads of fun doing so!
I want to add some more injuries and status effects first, such as the common cold or a flu, but am wondering if I can...