Recent content by Spudstation

  1. S

    Add new diseases, injuries and medicine.

    I have this code which works good:        <effect_group>             <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$critHitNaturalHealingRate" operation="multiply" value="2">                 <requirement name="HasBuff" buff="buffDiazepam"/&gt...
  2. S

    Add new diseases, injuries and medicine.

    I am also looking to add Diazepam, which will let you move normally when you have a sprain or break just like when you use steroids amongst other effects, but I am struggling to add that function as well as remove the function from the steroids aswell and I'm not sure what to do.
  3. S

    Add new diseases, injuries and medicine.

    Hi. I'm quite young and have had no experience modding before, so I won't be the best at knowing what to do! However, I am figuring it out and having loads of fun doing so! I want to add some more injuries and status effects first, such as the common cold or a flu, but am wondering if I can...
Back
Top