Recent content by Sigil_Thane

  1. Sigil_Thane

    PC UserOptions.ini

    I was digging around in my game settings this morning and found a file named UserOptions.ini and thought "Cool, maybe I can set options here instead of in the Steam interface..." However, when I opened the file I found this: This file is no longer used for overriding settings. All 7 Days To...
  2. Sigil_Thane

    Regarding "Bullet Tips" and "Bullet Casings"

    Can we correct the terminology, please?
  3. Sigil_Thane

    PC A20 Developer Diary Discussions

    Optionally, having the sleepers respawn gradually over X days... one at a time, in random places, would be cool too. Keep you on your toes.
  4. Sigil_Thane

    PC Interesting performance analisys by FT (on Steam)

    The Steam forum did mention that 7DTD is heavily dependent on single threaded performance, if I remember correctly.  I am running a 12core Threadripper 1920X overclocked to 3.7Ghz (instead of the base 3.5Ghx) with a gob of RAM, but I'm not getting very respectable performance so far (perhaps...
  5. Sigil_Thane

    PC A19 Diary Discussions

    That IS a fancy toilet, indeed!
  6. Sigil_Thane

    Binary Trigger Mod

    We have Rule One, Cardio... but what about Rule Two? You do remember Rule Two, right? A binary trigger sends one message on a squeeze, and a second on on release... Yes, it's a real thing. No, I didn't make it up. Check it out!
  7. Sigil_Thane

    PC Alpha 19 Dev Diary

    To address Nerd Poling TFP could introduce lateral slippage beyond the number of blocks that a block could normally support horizontally... this likely would break many if not all of the POIs in the game however.
  8. Sigil_Thane

    PC Alpha 19 Dev Diary

    I've always thought 6 tiers of loot quality was an arbitrary number for a game that literally has the number 7 in the title. ...so maybe the Legendary items will add a 7th tier to the hierarchy.
  9. Sigil_Thane

    PC Electricity and more

    Literally what I said 2 days ago when I was trying to outline the entire logic gate system. >sigh<
  10. Sigil_Thane

    PC Electricity and more

    I'm trying to follow this concept... So when I have [[ Generator ]] --> [[ Switch ]] --> [[ Lightbulb ]] is the current or the signal interrupted by the switch? My answer is both because they are intermingled. The power IS the signal. But you are saying that a wire passes both the power...
  11. Sigil_Thane

    PC Alpha 19 Dev Diary

    If you have watched Phantasm II you'd know that Reggie basically McDyver'd it together... so yeah.
  12. Sigil_Thane

    PC Electricity and more

    OK, I opted for just the "simple gates", excluding the NOR and NAND gates because they are basically just a NOT after an OR gate, and a NOT after an AND gate. ...you could also say I forgot XOR, but we can construct an XOR gate circuit directly using 2 AND gates, one OR and one NOT gates. ...
  13. Sigil_Thane

    PC Electricity and more

    I agree that Signal and power currently use the same wire in game now, but if you use a single input wire for a NOT gate you can create an infinite power system by leaving a empty battery bank inline to a NOT switch and then to a 2nd battery bank, since the NOT gate is getting no power from bank...
  14. Sigil_Thane

    PC Electricity and more

    Interesting information I just found on Wikipedia, not strictly related to 7DTD, except possibly as a tangent:
  15. Sigil_Thane

    PC Electricity and more

    I also am aware of locking systems that do not require power to stay engaged, but functionally how is this different from a regular non-powered door? I was never arguing that such doors should not exist, just that powered doors that stay locked, and powered drawbridges that stay raised with...
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