Indeed it prevent zombies from spawning in that area. When I use a POI as a base the POI zombies reappear, putting a Land Claim Block prevent that.
Worth noting also that sometimes the description of some items in game are incomplete and we need to look in the XML to check the effect of some...
Steam name: Extarys (https://steamcommunity.com/id/extarys/)
Hours played: 435 hours
Started on Alpha: 10 (Started to really play in A17, prior to that, 10 hours tops)
Discord name: SickWolf#4960
Native language: French Canadian/English
Playing on Linux Mint with RX580 8GB VRAM, 16GB RAM...
Amen.
Hope all mods (vehicles, armors, etc) will also have more visible mod compatibility :D
Gosh I dream about the game looking stunning as the 4 screenshots posted earlier. (I literally dreamed I was in 7 days to die)
Hope Electricity gets more stuff :D Like chaining generators. the drawbridge closing on me when the timer from the motion sensor ran out even though I'm still in it's FOV, etc. But I'm sure all of that stuff will come later as fixes. So freaking hyped with each update. Always on...
This might be hard-coded but:
Is there a way to make a block with the Class Forge to not use any fuel - ie: always on and always contributing to the heatmap?
Or what could possibly be ok for my use case is using water as fuel - Bu tI think doing that would make the water valid for vehicles...
I'm so hyped for A19!
I watched a couple of videos of A16, I kind of liked how the vehicles had replaceable parts. I also hope they introduce some cosmetic mods for the vehicles so we can distinguished them in MP.
Hi modders!
When I use an item, I'd like to give the player another item depending on the HasBuff condition.
I can use Create_item under <property class="Action0">, but I need to use effect_group/requirement too.
Is this possible? I searched the existing xml files but I didn't find...
I want a block to make a hammer/cracking noise when near it, like the humming of the battery bank, but I cannot make it to work.
I tried a lot of different values for different key. Here is my last try:
blocks.xml
<block name="oilExtractor">
<property name="CustomIcon"...
I've copied all ressources related to the Blood Draw Kit from A18 to make a mod for 18.1 with enhanced features and limitations. I just kind of love the possibility of making blood bag as I love crafting stuff.
I would like to be able to use the same kit only twice, so I looked at the Stone...