Recent content by Shino

  1. Shino

    Discussion: Aligning the health bar to the compass.

    I've written a small modlet that enables Target Health Bars because I like seeing how much dmg I make.  I've also taken the liberty of deleting both the name and the hp values, leaving me with a beautiful red rectangle. Problem is, I can't make it smaller than 280ish pixels and I want to...
  2. Shino

    (V1.0) Get Off My Face - ADS Crosshair removal

    Honestly, I'm going insane trying to debug why it's only the scopes (which the xpath targets) that have crosshairs.  I've made the search AS specific as humanly possible, it still throws the same results as the other ones and it still doesn't remove the crosshair for the x2,4,8 scopes...
  3. Shino

    (V1.0) Get Off My Face - ADS Crosshair removal

    Just one of my pet peeves. Makes the game feel a little bit better to me. Totally subjective. I'll post some pics later.  Disclaimer for the future: This SHOULD in THEORY work for modded weapons and overhauls as long as they named their guns with the " gunTypeTierName " formatting TPF use...
  4. Shino

    ADS crosshair removal not... removing?

    Kinda what the title says. Tried to do something simple on xml modlet and remove the crosshair from ironsights.  In theory it should be as simple as just setting the CrosshairOnAim property as false. Unfortunately that isn't happening for me. I have tried using the xpath as    <set...
  5. Shino

    Making spear do bleeding damage.

    Basically the title. I'm doing this. <insertAfter xpath="/items/item[starts-with(@name, 'meleeWpnSpear')]/property[@class='Action0']/property[@name='Class' and @value='DynamicMelee']"> <property name="Damage_type" value="Slashing"/> </insertAfter> <setattribute...
  6. Shino

    Help with some logic.

    I'm trying to modify a perk to basically reduce the hunger/thirst threshold by about 75% but instead of scaling with the perk rank it goes by level. Yes, By level, capping at 100. Basically rank 3 of that perk adds two lines at progression.xml in /progression/level that say   <setattribute...
  7. Shino

    A mod to save my Jars from oblivion each time I craft stews.

    There used to be one of those, but since a20 it doesn't work.  Any replacement?
  8. Shino

    The Specialists - a trader class rework

    Making traders their own special little snowflakes 💙 It sounds like a nightmare to do but I'm working (at least trying) to make traders more in line with their appearance/personality. This means, a stock unique to each one of them, selling @%$# that makes sense and not being a convenience...
  9. Shino

    Return of the class specialties

    I miss the times where investing into the intellect tree meant you could level up and craft thigs faster.  I aimed to bring those subtle class differences back somehow but I'm lacking the knowledge to implement some of the stuff. The code is there, but just commented out for some reason. So...
  10. Shino

    In-depth more specialized traders

    Wrongfully posted on the mods forum because I can't read. ---- It sounds like a nightmare to do but I'm working (at least trying) to make traders more in line with their appearance/personality. This means, a stock unique to each one of them, selling @%$# that makes sense and not being a...
  11. Shino

    PC Is there any way to chain commands together?

    Thanks for the reply. Those are unity specific. I was talking about the in-game console commands.
  12. Shino

    PC Is there any way to chain commands together?

    Exactly what the tittle says. Lets say I wanna do  gfx st budget 1 gfx pp enable 0 gfx dt enable 1 gfx dti 0 gfx af 0 but all at once. I remember from source games that you could chain instructions with ";" but here neither ; nor , seem to work. Any ideas? is it even possible?
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