Recent content by SG1-09

  1. SG1-09

    SG1o9 Prefabs collection

    Hi everyone! 😉 Here are my first two POIs that have been updated for alpha 21 and the latest one that arrived this month. I've been using the game's editor for a while now, and have spent many relaxing moments creating POIs. The 7 days to die Community is contributing more and more additional...
  2. SG1-09

    PC Alpha 21 Dev Diary

    Woaw thx man ! I found a few more : https://www.artstation.com/artwork/zDRW94 https://www.artstation.com/artwork/PeKNby https://www.artstation.com/artwork/YK2qAw https://www.artstation.com/artwork/03VLBy https://www.artstation.com/artwork/9NL4ON https://www.artstation.com/artwork/NGmBBz...
  3. SG1-09

    PC Stealth, monster closets and clear quests

    I think it depends on the volume blocks use and how the player triggers them. Usually the trigger zone = spawn zone but spawn and trigger are two separate things. In the current system, spawn should allow the player to anticipate his approach and aggro area should be used sparingly to trick the...
  4. SG1-09

    PC Stealth, monster closets and clear quests

    Interesting topic. 😃 I don't really know how far stealth works in the game but yes, clearly the way POIs are designed makes sometimes stealth incompatible. The sleeper volumes are made to control Z spawn and avoid overloading a POI and this system lead many players towards well-prepared...
  5. SG1-09

    PC Alpha 20 Dev Diary

    Hello TFP ! I really enjoy the good work you've been doing for a few years now, and I have to admit that this is the first time I'm running the experimental version on this game. The new world generation, new POIs and cities are awesome. I especially like the editor part and the new assets...
  6. SG1-09

    Prefab _ Club Hotel

    Thank you stallionsden & bigstep70 😉   I'm doing my best to upload my prefab next week. I've to finish some détails first.       Ah ah! Of course this creation is inspired by an existing building, but from another piece of land (Savoy, France). I started a smaller building but gradually it...
  7. SG1-09

    Prefab _ Club Hotel

    Hi everyone ! After a few hours of "hard work" in my free time, I polish my prefab: a huge mountain resort. The biggest is done. Next I will turn my prefab into a POI with zombies & quests.   Here some screens (progression since Nov - Dec 2020). Enjoy ;)     Prefab: Club Hotel (50-60%...
  8. SG1-09

    PC Alpha 20 Dev Diary

    Good point for warehouses, which really have their place in the game.  👌 POIs are really interesting, I like to see their evolution from one alpha to another. I spend some of my free time on the prefab editor. It's super cool, so many blocks / props and if you like build, it's quite relaxing...
  9. SG1-09

    PC Alpha 20 Dev Diary

    Great ! Thx 😄 Zombie Dog is more creepy, i love it. I would try to capture one and call it "Lil'Angel" 🖤
  10. SG1-09

    PC Alpha 20 Dev Diary

    According to the first page, Cop Z and Screamer HD are planned. Nice 😎 Hope we see more of them soon, especially Screamer because I think she represents real terrific potential. NB : no concept art / A20 screens on the first page anymore. Is there any reason ?
  11. SG1-09

    PC Alpha 18 Dev Diary!!

    Ouch... so as i said, better late than never. Thank you for the information. :)
  12. SG1-09

    PC Alpha 18 Dev Diary!!

    In Navezgane ? Never seen before.
  13. SG1-09

    PC Alpha 18 Dev Diary!!

    Better late than never... In the first A18 video I just realized that there is a new POI (restaurant look like) called "Berserk Bills". Fabulous
  14. SG1-09

    PC Alpha 18 Dev Diary!!

    Awesome !
  15. SG1-09

    PC Alpha 18 Dev Diary!!

    Thanks for your feedback MM. :smile-new: Yeah i understand. Anyway sometimes it happens that one (or more) screamer spawn in a POI illuminated by torches, especially the desert canyon mine in Navezgane. Cold sweat for me every time.
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