Recent content by SevenDaysToDieModEditor

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    A16 SDX Sample Sets the maximum of Prefabs that can be generated in the entire world

    This SDX sample sets the maximum number of Prefabs that can be generated in the entire world. download prefab.xml //prefab/property[@name=WorldSpawnMax]/@value example <prefab> <property name="WorldSpawnMax" value="1" /> </prefab> this mod used by 7 days to die mod editor...
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    A16 SDX Sample Sets a message in PlayerSign of Prefab(alpha16.4)

    This SDX sample sets a message in PlayerSign of Prefab download prefab.xml //prefab/property[@name=PlayerSignPosition]/@value List of PlayerSign positions to set message "x,y,z#x,y,z" prefab.xml //prefab/property[@name=PlayerSignMessage]/@value List of messages to display on PlayerSign...
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    A16 SDX Sample Generates a town at a specified position in a random map(alpha16.4)

    This SDX sample generates a town at a specified position in a random map download rwgmixer.xml //rwgmixer/cell_rules/cell_rule/hub_rule/@GridPosition Grid position of the cell where you want to set a specific hubrule rwgmixer.xml //rwgmixer/hub_rules/hub_rule/@HubOffset Offset at the center...
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    A16 SDX Sample Sets a random map prefab as a player spawn point(alpha16.4)

    This SDX sample sets a random map prefab as a player spawn point. download prefab.xml //prefab/RandomSpawnPointOffset Set the offset of the spawn point from the prefab center "x,y,z,playerrotation" rwgmixer.xml //rwgmixer/rulesets/ruleset/@RandamSpawnPrefabFilter the string contained in the...
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    A16 SDX Sample Sets the purchase price and sale price of the item separately

    This SDX sample sets the purchase price and sale price of the item separately. download items.xml //items/item/property[@name=SellEconomicValue]/@value item sell price blocks.xml //blocks/block/property[@name=SellEconomicValue]/@value block sell price this mod used by 7 days to die mod...
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    A16 SDX Sample Sets the night vision ability of a zombie(alpha16.4)

    This SDX sample sets the night vision ability of a zombie. In addition, the setting of the visual field for each day and night is added. download entityclasses.xml //entity_classes/entity_class/property[@name=DarkSight]/@Value Daytime night vision ability. entityclasses.xml...
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    A16 SDX Sample Sets Zombie's Time To Die(alpha16.4)

    This SDX sample sets Zombie's Time To Die. download This sample sets the automatic death time for zombies entityclasses.xml //entity_classes/entity_class/property[@name=TimeToDieBase]/@Value The time it takes for a zombie to die naturally. entityclasses.xml...
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    A16 sdx sample Does not increase durability with workbench item combine(alpha16.4)

    This SDX sample does not increase the durability of items when combining a work bench. Decrease durability by at least 1 when repairing items download gamestages.xml //gamestages/config/@CombineDurabilityUp WorkBench Combine Durability Up 1 Up 0 No Up gamestages.xml...
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    PC City Atmosphere and Danger

    I also think that a strong zombie should appear in a big city. I think it would be boring to get to a big town and get everything from the first day. So I made a mod that cop and zombie dog appear in city and town. It is still alpha 16, but please play if you like...
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    a16 - savedata backup tool

    This tool backs up and restores a16 save data. about SaveDataBackupA16 download
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    A16 -sdx sample makes startingWeight and diminishingReturns work correctly(alpha16.4)

    When I analyze a program with dnspy, it seems that startingWeight and diminishingReturns are not used. This SDX sample makes startingWeight and diminishingReturns work correctly for game stage calculations. download gamestages.xml //gamestages/config/@startingWeight gamestages.xml...
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    A16 sdx sample affect the game stage in the wilderness spawn(alpha16.4)

    this sdx sample is To affect the game stage in the wilderness spawn and make wandering horde's game stage 50 or more and loop at maximum stage -50 download gamestages.xml //gamestages/config WanderingHordeStageMax Set the maximum of wandering horde's game stage. GamestageUpdateWaitTime Set...
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    change the decrease of wellness at character death.(alpha 16.4)

    This SDX sample makes it possible to change the decrease of wellness at character death. download gamestages.xml //gamestages/config/@DeadWellnessDown sets the wellness to decrease with death. In the following example, the wellness to be decreased by death is set to 15. <config...
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    Change gamestage calculation(alpha16.4)

    This SDX sample eliminates the influence of player level from the calculation of character's gamestage so that it will stage up by the number of days alive. download gamestages.xml //gamestages/config/@GameStageMode GameStageMode = 0 Calculation of default. GameStageMode = 1 Calculation of...
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    SDX Sample.Make Minwellness less than 70.setting GameOver mode.(alpha 16)

    this sdx sample is gameoversetting and possible to less than 70 MinWellness download source set gamestage.xml //gamestages/config/@GameOverMode GameOverMode = 0 no gameover. GameOverMode = 1 Game over when Wellness becomes lower than MinWellness. GameOverMode = 2 dead is dead. example...
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