Recent content by Sephiroth87xz

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    PC Alpha 21 Dev Diary

    You are confusing players behaviour, with damage of weapons and health/damage of zombies. Damage of weapons and healh/damage of zombie is the same for everyone. Crafting/magazine have the same progression for everyone if people invest perks in weapons they want. If they respec or stay inside...
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    PC Alpha 21 Dev Diary

    The time you invest perk point in your weapon of choice you can keep easily with the gamestage at max difficulty. If a player choice to limit itself not using perks on weapons is a player choice not a game progression problem. The magazine system give a steady progression with the gamestage...
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    PC Alpha 21 Dev Diary

    The base progression is the same for all players. And personally i keeping it even more slow than normal, not searching specific PoI for advance more quickly in crafting station and similar. Crafting/Magazine system is working really good with the difficulty progression, specially if you think...
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    PC Alpha 21 Dev Diary

    I think is better for Developers to fix the whole unbalanced situation of trader/quest/loot, because the problem is the same. Too high quality/tier weapons/tool are avaible too soon. This break totally the difficulty balance. Is a problem spread across multiple systems, for this i think is...
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    PC Alpha 21 Dev Diary

    Developers have a precise idea of balancing actually, with the magazine system, which work good with the actually progression of the difficulty systems. Now traders/loot/quests rewards aren't in line with the the progression of the difficulty system, they broke it making it too quick too easy...
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    PC Alpha 21 Dev Diary

    If a player choice to start in advanced difficulty zone, is their choice. For check if the balance is properly done, the comparison must be done with the starter difficulty zone. Crafting progression is in line with the starter difficulty progression zone. Trader/loot/Quests instead break the...
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    PC Alpha 21 Dev Diary

    You seems to not understand a thing. Developers already choiced a line of balancing with magazines. Crafting system progression is overall in line with the difficulty progression of the game. This is what they want for the game. Now Developers will need to apply this same line of balance to...
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    PC Alpha 21 Dev Diary

    The fact is reducing only the reward duke is a bandaid solution. Is better plan to solve the principal problem, not the money, but the presence of item itself. Is impossible to reduce the way to earn dukes(quest rewards or sell crafting/looted things) in a way to keep a good progression of...
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    PC Alpha 21 Dev Diary

    You not understand how game design work. Every part of the game need to be balanced with the overall progression and difficulty of the game. Traders/loot/quests aren't balanced with the actual progression and difficulty of the game. And they are all main parts of the gameplay. Choicing to...
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    PC Alpha 21 Dev Diary

    I see your comment is based on a wrong assumption. Trader is an option for you. The truth is trader isn't an option, is part of overall progression of the game and when there will be a main quest, will become even more important. So can't be unbalanced in this way. If you need to stop using...
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    PC Alpha 21 Dev Diary

    You are confusing your opinion with how a videogame gameplay design need to work. And you are ignoring the fact you need to risk to obtain the magazine needed to progress with weapons and armors. Alot more than quests/traders/loot, because the progression of magazine is more slower and linear...
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    PC Alpha 21 Dev Diary

    Game design don't work in this way. Easy accessible too much higher grade items break the progression and difficulty system. Developers can't have a system of the game break the progression and difficulty system. Is not a matter of opinion. Your idea with the actual balance is simple wrong...
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    PC Alpha 21 Dev Diary

    You should read all the comments. The problem isn't the presence of different items than the one i have perks. The problem is traders/quests/loot give higher quality/tier items than the perks i have. This show a real problem of balance of progression for traders/loot/quests which ruin...
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    PC Alpha 21 Dev Diary

    The problem is the trader have better thing than i can craft, in weapons or tools i don't even have points in skills or even learned from magazine. You can find quality 5 iron spear, without invest skill points or without learn magazine. All time invested on searching magazine for knife and...
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    PC Alpha 21 Dev Diary

    Not really. I dont have any perk except the weapons one, food and inventory size. And trader inventory isn't linear, instead jump quality level and tier, giving to tier 2-3 quests already steel weapons, spear mostly of quality even 3-4. Same for loot, i have get pistol in the first week and...
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