Recent content by Scrubo

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    is there a way to change the T5 poi's that spawn (weighted)

    I've generated a number of worlds now and have noticed the same weighting on the T5 POI's, theres always 5 to 7 of several (grover high, Vanity Tower, US Army Post #7, Ostrich Hotel and Minotaur Theater) and other are all usually 0-3. is there a setting or weight we can use to balance this to...
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    PC Can't complete Pop n Pills Factory

    can you show a screenshot of the area. if it is the door right at the generator then its the switch right next to it. if you dont have this i suggest varify your game files Open your Game Library on Steam. Right-click on your game. Select Properties from the menu. In the Properties menu...
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    PC Grover High - Tier 5 POI

    I tend to agree, several of the new poi's have higher zombie count than the traditional ones, almost need to run ther editor and see how the actual zed count is differing. do kind of like these at end game, thogh it could be more leaning at a T6 level than T5
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    PC If I take a solid wall and put windows in, will it support the roof the same?

    generally speaking yes it will blocks will either have a yes or a no on vertical support, it should say it on the block The thing that matters is the material the block is made from  one thing to note though window shapes only have 10% of the HP of the full block
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    PC Airdrop restrictions on dedi servers, what was the reason for this?

    its in the 21.1 b16 stable patch notes 3rd on ein the fixed section  AirDropFrequency setting for dedicated servers needs to be limited to same choices valid for SP 
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    PC If it's not a Chinese assault rifle, I'm not interested

    7 days to die has some special coding thet only permits an item to drop after you ahve already obtained one through a difficult means... a quest, or near death experience in the wasteland. then once you have that beaker or what ever. you can get a box full.
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    PC Zombies run even though set to walk

    you can also mod it out: https://7daystodiemods.com/rage-removal-from-normal-zombies/ This mod removes the rage feature from normal zombies. Keeps rage on feral and radiateds. Goodbye lunging zeds!
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    PC Will crafting balance come in alpha 22 or is crafting dead?

    From my experience i tend to agree with the crafting is broke pov, Tier 3 items are rarely crafted beyond a level 1 if you ahve not been lucky enough to loot one by then. but mostly quest rewards and looting are the only way to get gear at the corerct level, even speccing skills to maximize the...
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    PC Airdrop restrictions on dedi servers, what was the reason for this?

    did someone do something to you? would you like to talk about it? In MP servers its nice to mix up the drop times and get all diferent times of day and night. restricting to 0, 24, 72, 168 is rteally taking away a lot of variation. is this a fixed thing? do we need to mod it to make other times...
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    PC Alpha 20 Seed Thread!

    I've been playing on a MP server, we found this map seed rather good, a nice start south, then migrate north as you progress
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