Recent content by schwanz9000

  1. schwanz9000

    PC V2.3 b8 EXP

    I'm sure faatal has talked about this topic a few times. Several programmers look into this on an almost daily basis. Optimizations happen every update for a wide variety of issues. V2.3 has several. If you have VERY specific physics issue(s) you are capturing in a profile, lay it out in...
  2. schwanz9000

    PC V2.3 b8 EXP

    1. We have no plans to change the blood moon mechanic at this time. 2. We have several ideas on the table, but nothing coming any time soon. 3. No plans at this time. I hear that there is a mod doing this already you can check out. 4. It has been talked about and would be a huge undertaking to...
  3. schwanz9000

    PC V2.3 b8 EXP

    This is in gamestages.xml. For example, the final stage of the day 7 horde can have 2 zombies alive per player up to a count of 999. This should keep players busy until morning. <gamestage stage="7"> <spawn group="feralHordeStageGS4" num="5" maxAlive="5" duration="1"...
  4. schwanz9000

    PC V2.3 b8 EXP

    There are no current plans to make the survival gear show on your character.
  5. schwanz9000

    PC V2.3 b8 EXP

    This is a new set of properties that can be setup for custom blocks to show a radial menu of game events. For example, I can make a new block with the GameEvent class and assign the game event test_POIReset. I can then assign other game events using the custom command properties. When I place...
  6. schwanz9000

    PC V2.3 b8 EXP

    Every word in the game is localized into one document and then translated into various languages. We have a long list of changes needed for V2.3 that are currently pending.
  7. schwanz9000

    PC V2.3 b8 EXP

    Players using 7DLauncher.exe shortcuts for multiple versions of the game can configure where game data like logs and saves are stored. For example, I have the current public stable build set as my Steam default. I can then also have a copy of Experimental in another folder location. I then...
  8. schwanz9000

    PC V2.3 Experimental

    Still working on the storms. Hope to get them done soon™.
  9. schwanz9000

    V2.1 Stable

    Always best to be fully up-to-date with Stable branch, BUT you should be fine. If you're on a dedi or if anyone is playing with you, it's best that they are on the same version as well. It'll probably still work if they aren't as the changes for B8 and 9 were just for Twitch Entitlements on...
  10. schwanz9000

    V2.1 Stable

    Yes. Stable builds are sent out to all platforms. It may take some time for it to propagate to all areas.
  11. schwanz9000

    V2.1 Stable

    Sorry, but you'll have to wait quite a bit longer for that storyline.
  12. schwanz9000

    V2.1 b7 EXP

    Those are "hidden" to make sure that when they are used in a Vanilla POI, they are mostly coming from biomeHarvestRandomHelper when the POI is in the wasteland. There are some special case POI's where they are used separately. Like in Area 7 for example. You can use the following console...
  13. schwanz9000

    V2.1 b7 EXP

    Sorry. I personally have no idea what you're talking about. "certain api mod"??? There was an issue with how sleepers were being loaded/saved and overloading a value causing an index out of range, but that has now been fixed.
  14. schwanz9000

    V2.1 b7 EXP

    Thanks for the kind words everyone! More fixes, tweaks, and such still to come in V2.2!
  15. schwanz9000

    V2.1 EXP

    We've had a few folks mention that latest_experimental was not in their betas list. Uninstalling the game and then reinstalling fixed the issue. Unknown why this is only affecting some players.
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