At present, the more advanced technology for module development is to use VC++ to create DLL and XML, but it is too difficult to get started, and there is no unified entry template to learn from. If we can cooperate with Modio, I think it should be possible to make more modules Developers have...
I only use the stable version, which is fine before the A20 (B238) version, but can't be used after updating to the A20.1 stable version.
I made a item(KnifeDeluxe) using the following code:
<property name="Meshfile" value="#@modfolder:Resources/cobo?weaponKnife"/>
Another...
The use of "CraftingIngredientCount" does not limit the minimum value, which will cause too many mods to use this command, and the result of the material quantity being 0 will occur, which will lead to the failure to make items.
ex:
<passive_effect name="CraftingIngredientCount"...