Recent content by Ryiah

  1. Ryiah

    PC Alpha 21 Discussion Overflow

    Upscaling can allow you to purchase a less capable graphics card than you might have had to for the same quality. Jumping from an i7-13700 ($340) to an i9-13900K ($560) is cheaper than jumping from a 4060 ($299) to a 4070 ($599) and it's way cheaper than jumping from a 4070 to a 4080 ($1199).
  2. Ryiah

    PC Alpha 21 Dev Diary

    I just found out that someone has an implementation of FSR 2.2 for the built-in pipeline. https://github.com/ndepoel/FSR2Unity
  3. Ryiah

    PC Alpha 21 Dev Diary

    I've worked with both of the new render pipelines and have updated test projects from the old pipeline to both URP and HDRP. You have to rewrite all of your custom shaders to use it, and you have to update the materials that use them, but that's about all that changes to "code". Custom shaders...
  4. Ryiah

    PC Alpha 21 Discussion Overflow

    There's a major disadvantage to running it through an external application or driver setting: it upscales everything including the UI.
  5. Ryiah

    PC Alpha 21 Discussion Overflow

    Both DLSS and FSR were primarily designed to run at high resolutions not low ones. Yes, most people are not on resolutions above 1080p, but they're likewise not on graphics cards above 1060/1650 performance either.
  6. Ryiah

    PC Alpha 21 Dev Diary

    Here's an implementation of FSR 1.0 for Unity's built-in render pipeline. https://github.com/tatoforever/AMD_FSR
Back
Top