Things that need to be fixed, cause it is very unbalanced now. Note that my observations/ideas below are based on the default 100% loot abundance.
Living off the Land and Master Chef - 1 point in them, you have a severe overabundance of food and seeds. Water can be looted to the point you...
i can understand that from a technology limitation; hopefully someday we can get storms like they happen where i live geographically... a sudden dark sky and BOOM. you're drenchened in a downburst all the sudden. no warning, little time to think about it. just deal with it for a few minutes...
Appreciate the shorter storm duration ...but the warning time should be flat out removed or shortened. Storms should be unexpected unless we have some kind of thing where we can visit a trader for a weather report or build a vehicle mod that has a weather warning system.
Storms have a minimal...
Before I get into my suggestions I do want to say I do like the concept behind the biome progression.
The current implementation is just badly done though.... 2-3 of running all the biomes and it is flat out boring.
Pine Forest NOT having any hazards is just boring too, it should have been...
Using Navazgane map.
I was streaming tonight, went through a blood moon horde on the Burnt Forest, did all the usual standard game things otherwise.
Everything was fine. Performance was the way I expected it to run.
Decided to go to the desert biome and as soon as I got close, my GPU started...
Weapon change suggestions since it always felt odd about certain things, at least to me.
Spears - change stone spear to bone spear (repairable with bones, mainly to break up the other stone items we can make)
Baton - make a tonfa/wooden baton, change pipe baton to an iron baton that can use...
So I'm trying to use the effect of twitch integration "burn near" and "shock near" but flip them so when something spawns, the effect will only attack the player.
So far I've done seven iterations and none of them work. The code seems to be correct, but no matter what tags I use it refused to...
So I'm trying to make a spawn that will have a shock_near check where it will zap the players every so often in a set interval.
I can get the thing to shock itself but when I try to set it to target the player it won't do it correctly.
Need Guidance on this one. Code snippet below...
I haven't seen this around (maybe I haven't looked hard enough)
but is there a way to take the Fire effect of a molotov after it lands on the ground and make it so a zombie can randomly spawn x-amount of those around itself?
I'd like to make an entity that's fire-based and have it just...
(mimics Conan O'Brien's skit "in the year 2000" but it is in Alpha 22 instead)
In Alpha 22, glass jars make a comeback. But much to everyone's chagrin instead of providing a vessel to boil clean water, everything put in them gives you a 99% infection.
Pimp Time is finally defined by...
or just do what i did and mod their code so they're faster than a motorcycle, hit 2 times per second, have a radioactive bite and 4000 HP each. and they're 2.8x times normal size.
So what I'm trying to do is link a repulsor/ragdoll effect to the meleeBearHand so it does the zap & yeet like the stun baton does w/ the repulsor mod attached.
I can get it to work, but it does it every time and just makes it so you never get up again.
Anyone know a way to make it more like...