Recent content by Ricowan

  1. Ricowan

    PC v1.x Developer Diary

    Here's the thing with multithreading: Threads are independent, they are NOT aware of what each other is doing.  If you spin off a thread to work on one thing, but main thread changes that thing, then the first thread is now invalid.  So you have to add in specialized thread managers, or just...
  2. Ricowan

    PC v1.x Developer Diary

    Just curious, but where does it say TFP would be selling the outfit DLCs?  I'm not saying they will or will not, I'm asking where the information was posted that they WILL be paid DLC.
  3. Ricowan

    PC v1.x Developer Diary

    OK, I'll try to keep this short.   :tongue: Zombies in this game, for the vast majority, are melee.  Their AI is melee focused (as it should be, cop vomit is stupid).  The code logic for this is fairly simple, and internally consistent with how I feel zombies should behave.   Bandits will...
  4. Ricowan

    PC v1.x Developer Diary

    I'm kinda glad bandits are being delayed.  I don't want them in my zombie survival game and I will disable them (if it's an option) or mod them out as soon as a version is released with them in it.
  5. Ricowan

    PC Alpha 21 Dev Diary

    Where was this announced?  I must have missed it.
  6. Ricowan

    PC Alpha 21 Dev Diary

    Maybe these threads should go back to being actual DEVELOPER diaries and not wish lists or complaints about stuff that has nothing to do with a dev post?
  7. Ricowan

    PC Alpha 21 Dev Diary

    Sounded more like something a separate developer studio is working on (Illogika) with some collaboration/cooperation from TFP.  I don't believe any TPF devs are working on the Bloodmoons game.
  8. Ricowan

    PC Alpha 21 Dev Diary

    I've played nearly a dozen different saves since experimental was released and I have not yet bothered to make a dew collector.  Water is harder to get, and I have to spend more time getting it than in previous alphas, but I don't miss glass jars at all. The randomness of crafting magazines has...
  9. Ricowan

    PC Alpha 21 Dev Diary

    This happened to me too!  Trader Rekt kicked me out, it initially spawned me underground, then tried again but I'm several km away, near a trader in the wasteland!! at night, on day two!  Running from zombie bears and ferals all night to finally get back to forest and relative safety.  :D I...
  10. Ricowan

    PC Alpha 21 Dev Diary

    I've been running a self-written modlet since A17, maybe earlier can't remember, that made "junk" containers and birds nests poof after looting.  I play with loot respawn set to never... The XML attribute is called "destroy_on_close" and I added that attribute, with its value set to "true", to...
  11. Ricowan

    PC Alpha 21 Dev Diary

    This would also triple the amount of graphics memory required for each zombie.  Fatal has already stated that they're out of room, memory-wise, for the game on certain platforms/graphics cards. From what I understand, each zombie currently just has one texture image that is mapped to the...
  12. Ricowan

    PC Alpha 21 Dev Diary

    I understand the criticism about textures, especially the "clone army" of identical zombies.  But this game's system requirements list 2gb of graphics memory.  Adding all of the textures some of you guys are requesting means requiring more graphics memory for the game to store those textures.  I...
  13. Ricowan

    PC Alpha 21 Dev Diary

    Happy Zombie Day everyone!
  14. Ricowan

    PC Alpha 21 Discussion Overflow

    This is why the player base should not, and CANNOT, be the designers of a game.  The game studio has designers that map out how the game should play, and make changes to the map based on how well it's matching the company's ultimate goals for the game.  The player base all want different things...
  15. Ricowan

    PC Alpha 21 Dev Diary

    Has anyone *ever* claimed that this game wasn't just "kinda-semi-realistic"??  I mean...  [points at zombies].
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