Recent content by rescue86k

  1. R

    Misc dreams to share (what I'd like to see).

    I looked at the FAQ of Dreams (handy so I try to avoid rehashing a dream someone else already mentioned), then also upcoming Alpha 21-22 / Beyond, much useful to try to filter dreams out. About me: I played 7 days to die since Alpha 15? Perhaps. It's been maybe 5-10 years?. I play mostly single...
  2. R

    PC Alpha 20 Dev Diary

    I appreciate the info on the time frame to complete bandits. I don't feel strongly about it. I felt that the new features would be bandits and water overhaul and I saw both couped into 21. At the time it sounded like bandits could be sneaked into 20 if it was delayed a bit.
  3. R

    PC Alpha 20 Dev Diary

    People might hate me suggesting this , but can we delay pushing alpha 20 until the bandits are in? The update is filled with quality life improvements but them bandits was what stood out for me. I'll be happy with a tick box saying enable buggy bandits :) 
  4. R

    PC Alpha 20 Dev Diary

    Water Overhaul!!!!!!!!!!!!!!!!!!!!!!!!!!! lol. Failed searches for new information on it. Maybe its hiding somewhere in this omegathread. Boats. Fishes. Evil fishes. Fish burgers. Harpoon gun for zombies. Water Overhaul. There must be more info on that somewhere. 
  5. R

    PC Feedback on injury system

    The react was probably more hilarious at the time, in thought "Okay I have 2 hours to get my ammo, organize the weapons, etc, maybe even reinforce or polish some stuff, now to take out that frame so zombies can't cross despite bridge retracted, don't need that thing anyway" **Then pulls...
  6. R

    PC Feedback on injury system

    Response to qoute, also an update on experience.  First off topic, was hilarious, want to share my day 7. So I fortified a graveyard church thing prefab, across from trader. It had pre-existing walls. Spikes.. I had 2 game hours before the raid onto base. It was enough time to get ready...
  7. R

    PC Feedback on injury system

    The good practice is limited rng or using it creatively. Radius zombie spawn around the player randomly, works during bloodmoon as a good example, with conditions set in place to limit it to areas not built by the player. That is a good example of rng use. Fallout 4 attempted to resolve the...
  8. R

    PC Feedback on injury system

    I come back time to time to play 7 days to die with next update. Life story.. The injury system isn't fun. It kills it. I spend my first points to "disable the feature". I think all injuries should be segregated into conditionals. When you fell, you broke a leg. That was conditional, that...
  9. R

    PC Review of Alpha 18: It's good

    It is thee best zombie game. I haven't bought another since but I've looked, still do. When they add boats fish and remake water, and a professional main storyline, there will be no ______________. What you do now is play through normally, avoid YouTube. Then after day 49, start a new, check...
  10. R

    PC Review of Alpha 18: It's good

    I didn't mention before but came across new one. The cow moo sound is extremely loud if you set it on fire.
  11. R

    PC Review of Alpha 18: It's good

    : You are correct sir. Let me edit the Op for correction so no one is confused. You could correct your post too.
  12. R

    PC Review of Alpha 18: It's good

    I stayed stubborn to finish my save to day 50. Alpha 18 1b, not 2b. Kept note of the patch notes for 2b and kept riding that bicycle (free fuel!). 50 days played with goal to die less of 5 times. Died 4. 2-3 from constructing my own base and falling in spike of death. It was designed that way...
  13. R

    More so an easy implement zombie balance

    Not here to say is a good idea! Zombies attacking forts/balance wise, it should patch that slanted wall buff. Recommended add-on/change: All fat zombies (tourist /cop) on death create a gore block in the shape of dirt, just a retexture of corpse skull doom style. Why is it a bad idea? I'm...
  14. R

    What if zombie decided not to attack your base..

    Screamer variant choosing not to attack. Just sit there and scream till you figure out where outside it's at. Or a zombie that acts as a catapult. Standing outside and launching zombies on top your base. Or it simple launches arcing blocks with inaccuracy to your location but where ever the...
  15. R

    Stoves, spider ai expanded, rake/lawn mower

    Few misc wishes. [stoves] can be turned into a "camp fire function" by wiring them., want a stove for decorate purpose /and basic functions. [Lawn mower/rake] that sweeps an attack by 3 wide at least. Maybe a sweeping attack. Just want to collect and clean that grass fast and efficiently...
Back
Top