i think the biggest problem is that the 7dtd project's been worked on for about a decade now. every coding project grows in complexity the longer you work on it, unless you're super strict and aggressive about keeping it clean.
the engine itself isn't really a bottleneck so much as the...
What if player grown crops generate a type of plant-heat that increases the grow times of crops nearby? A sort of way to prevent massive farms (and the lag that comes with it) while forcing players with enough resources to create big farms to either invest in fertiliser, or spread out their...