I want to add a simple Resistance Buff to burning. But somehow it is not effective. What did I do wrong? Can someone help please?
<buff name="buffResistance" icon="ui_game_symbol_defense" name_key="buffResistanceName" description_key="buffResistanceDesc" icon_color="0,0,100">...
Wouldn't it be nice if fallen trees were stay a bit longer before disappear?
Maybe harvest them more like boulders work? Fallen trees stay down and continue harvesting or hitting on them to split them into logs to get more resources?
I think it is hardcoded or smthng and trees in biomes...
Is it possible to make player falldown(ragdoll) when stunned by a zombie?
I am trying to find a way in XMLs, but no luck yet.
Please someone look in to this.