Recent content by random person

  1. random person

    done some editing :D

  2. random person

    PC Console versions?

    the pc version is ahead by quite a bit, its a18 now on pc and console is at a16 or older
  3. random person

    PC about the new forums ui

    might be a good time to update the game ui aswell, just sayin....
  4. random person

    PC Alpha 18 feedback and balancing thread

    since splat maps are obviously causing performance drops, and you dont wanna remove them. cant you make them optional in the video settings, so that players with weaker computers can disable them?
  5. random person

    PC Alpha 18 feedback and balancing thread

    Just a question for TFP team: Are you actually using microsplats correctly? Watching this video Something just seems really off about how you are currently using them, especially when trying to add custom biomes back into the game. Why are the splats affecting the biomes so drastically when...
  6. random person

    PC Alpha 18 Dev Diary!!

    madmole, say what you want. WE NEED RIDEABLE BEARS!!
  7. random person

    resize blocks with xml

    since custom unity blocks cant be painted in the game, would be nice if we were able to resize the default cube with xml. thanks in advance :)
  8. random person

    PC PS4 where's the Herbal Antibiotic book?

    i belvieve you can only buy those from the trader
  9. random person

    PC Is the game ever going to perform better?

    blur? try to disable motion blur
  10. random person

    minion prefab for alpha 17

    special thanks to stalionsden for converting this prefab to alpha 17, and to Haidr'Gna for helping me with the modlet xml, and of cours the creator of this amazing build, gotetsu!! DOWNLOAD LINKS: minion trader https://mega.nz/#!GvpQAIqD!cQPppD6eOLYNvOkiNCG9udSM9p0uQriF-mBJH7ua7CU minion...
  11. random person

    from the left button attack being useless, to the right button.

    as the title said, before no one ever used anything but the power attack, but now its the opposite. i know all this stuff is hard to balance, but maybe someone can find a creative balanced solution, so ill leave this post here for people to post their ideas about this topic.
  12. random person

    an idea to make the trader quests more "rpg"

    Since in apocalypse money is pretty much useless, what about making a few kinds of traders, And each one of them has his own specialisation, and you have to do quests for them in order to get them to either teach you something, or make you something you want. Example: you went to the mechanic...
  13. random person

    my positive and negative expressions about alpha 17.

    as this version brought in a lot of good things, like the new quest system, graphics, pois, the challenging combat, vehicles, and other things. Unfortunately it also brought a lot of annoying things that barely make any sense at all (at least for me)i tried to live on with some of those things...
  14. random person

    some things i have to say about the new progression system.

    first of all, I appreciate most of the changes you made with alpha 17, except for the new progression system. in older versions you had to mine to learn a mining skill, loot to learn to loot faster and find better items, tarde to get better deals. but, Unfortunately in alpha 17 almost the only...
  15. random person

    PC Developer Discussions: Alpha 17

    any clue on when exactly is it coming out for public?
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