Curious if it's at all possible to have certain animations dependant on current ammunition count? Loading Shotguns, Revolvers realistically. One bullet/Shell at a time 1-8 times etc depending on how much room is left in the gun etc.
How reloading works in DayZ for example.
Yeah but again. There are potential work arounds. Let's say the gunshot wakes up 90 zombies. It could be coded to spawn them in waves. So say. A few spawn immediately then it keeps track of a spawn que and spawns the others until all woken zombies are evaded or dealt with etc. Not saying it...
Well. Sort of. Certain mods already make up for that in other ways. Other gameplay mechanics could also.
Instead of houses full of ambush zombies. Sitting and nonsensically waiting for you to enter a certain room even though you just shot off 30 rounds outside the front door
You'd just have...
Why though? The inability to do that is literally my least favorite immersion breaking part of this game 🙃 "Yeah, Lemme just yehaw into this buildin full er sleepin Zambers"
Uh? Hell no. Slap the wall. Wake them up. Group them. Frag out. Survive. 🙄
At least give us an option toggle to turn...
Yeah. Would definitely be nice to have some subtle transition between biomes. Stepping 5 feet out of a sunny summer day immediately into a fridged, dark, windy waste is very jarring. Needs a slower and more subtle shift ti make the environmental shift seem more organic for sure 🙏
Fish. Fishies...
Hello everyone. I am new to the forum. Fairly new to the game in general. But, I have been modding several games for years. I'm self taught as I'm sure most of you are and my approach is trial and error, pluck the grey hairs. Cuss alot. Drink some coffee. Then try again until it works 💪
My...