I know humans are closely related to chimpanzees evolutionarily speaking so I know we theoretically enjoy the verbal equivalent of throwing poop at others. Thank you for verbally throwing poop at me. Here's a banana.
I only outlined 3 concerns: My beloved College Jacket, a single zombie flinch animation negatively effecting combat realism and immersion, and the overpowered nature of Oh Shiz Drops. With those being my three chief concerns, I spent some time fully describing my stances on each topic. Most...
@madmole Honestly, I just want to be able to keep empty jars after boiling eggs. Not only that, but the College Jacket giving a +10% boost to running speed is my favorite jacket. Is that going to be removed? I play on Insane Nightmare, and a big part of the RNG responsible for whether I live or...
Yeah... I don't think hatch bases need to be removed, because the game isn't balanced for that decision yet. If you remove melee/hatch bases for horde night, then you're punishing any player who doesn't invest into strength for mining. Why? Because you need gun powder (and lead) for bullets, and...
Like you said it's a far cry from exploitation as the ramps used to be. Just yesterday the zombies broke through my melee killing corridor on day 14 BM, on Insane Nightmare perma, and I had to retreat to phase 2 of my base, where I climb atop twin towers with Iron Bar walkways and lob explosives...
The base is a work in progress, just staying alive this long was extremely difficult to do... Spent a lot of time dying and learning lol, but it's coming along now. No save scumming obviously, what would be the point otherwise. Doesn't mean anything if you skimp out on the reality of it \m/...
If I clear the Shotgun Messiah Factory with a level 1 character and no skill investment whatsoever, on Insane Nightmare mode, will you guys put in a toggle option for old school skill progression and chaotic loot? Can I earn it? I'll livestream every attempt until I earn it lmmfao. I will do...
But I doubt you'd have that surging milestone in concurrent players though if the core game wasn't made to be more grindy. Skyrim is a streamlined experience because you can jump on a forge to get restoration to 40 anytime you want, that's the definition of streamlined is it not? What you guys...
I finished my first horde ever on Insane Nightmare last night, I made a melee killing corridor to use my sledgehammer in. At the end, for the day 14 bloodmoon, I'm constructing twin towers connected by an Iron bar bridge, with iron bar walkways around the top of each tower; That's where I'll go...
Anyway Roland I have a lot of respect for how you probably get a lot of people like me who stir the pot and cause trouble, yet you always try to create relatability and understanding rather than firing back. I've seen it too many times where you temper yourself and be the bigger man, and try to...
You try to make it through Insane Nightmare mode with a pure perception build with minimal investment in strength and agility and let me know how that works out for you lol. The club and sledge are the only weapons which reliably knock enemies down, it's necessary to use them and invest in them...
I actually really agree with this. Attributes were a multiplayer-centric imposition on EVERYBODY playing single-player. Is it just me, or did the free-form leveling and leveling-by-doing of Alpha 16 feel more satisfying all across the board than leveling in its current iteration? I mean yeah the...