Recent content by poly

  1. poly

    Activate buff on item craft - possible?

    Hi all, I'm trying to create a buff whereby a player has a small chance to get drunk when crafting specific items - e.g. items related to beer brewing 🍻 Here's what I am trying, can somebody advise if this is correct, or what a better way to go about it would be? <buff name="RandomDrunk"...
  2. poly

    Help needed with buffs.xml - what am I doing wrong?

    Hi all, I hope somebody here can advise. I'm trying to create buff that plays a sound when a variable achieved. Here is my code: <passive_effect name="CraftingOutputCount" operation="perc_set" value="@$machineoutput" tags="testslot"/> <triggered_effect...
  3. poly

    User friendly XUi programs?

    Hi all, I've been modding for over year, just basic stuff. But I've encountered the XUi xml files for the first time yesterday and it has completely blown my mind how muddled (to my mind) it all looks. I'm trying to customize a user interface for a workstation but because there are so many...
  4. poly

    Decrease time of player-rentable vending machines

    I'd like to know if this is possible, Within traders.xml there is this line: <trader_info id="5" reset_interval="-1" override_buy_markup="1.0" override_sell_markup="1.0" allow_sell="false" rentable="true" rent_cost="2500" rent_time="30"/> The options 'rent_cost' and 'rent_time'...
  5. poly

    Casino mod ideas

    Hi All, I'm venturing into making a new mod and this time I like the idea of a casino mod with working slot machines etc, possibly Duke's Casino! (mod name tbd) I've search for existing/similar mods and the closest I've found is a couple of mods made by @Snufkin but they haven't been active on...
  6. poly

    Buff effects - add X(value) over Y(duration), easy way?

    Hey, I'm trying to learn more about how buffs work in order to add a lot of new items to my mod - Alchemy. I've been experimenting with different values but I can't figure out a simple way to execute what I'm trying to achieve. Can somebody kindly explain how to achieve the following...
  7. poly

    Battery as fuel source for workstation - possible?

    I'm creating an update for my mod and I'm wondering if it was possible. I have a workstation with a 'turn on' element. Currently, I can power it with the usual things: wood, logs, coal, paper etc However, I'd like it to work as the batteries work - so there is a slot for a battery, and as...
  8. poly

    Restricting Fuel Types to specific workstations - possible?

    I was wondering if a specific fuel can be restricted to a specific workbench. For example, Wood can be used as a fuel source in the forge, campfire etc. The 'FuelValue' in items.xml denotes a fuel type, however, can this be made specific to a particular workstation. In my mod I have Uranium...
  9. poly

    Forge input materials - case sensitive?

    Hi all, Just want to throw out a question to more experienced modders as I've ran into a dilemma while updating something. In materials.xml I can write the following command: <set...
  10. poly

    Alchemy Mod by BadZombie (Potions and Buffs) A20

    Hey guys, This is my first mod which I began developing in A19. The original idea was to create a super simple mod in order to learn about modding, with the very first version being a new item consumable which gave the player a temporary buff, but as I began learning about Unity and XML...
  11. poly

    Test my mod for bugs/errors - ALCHEMY MOD pre-release

    Hey everyone, I've been developing a mod since A19 and I finally have version 1 ready for testing. If anyone has the time I'd appreciate if you could test out the mod and report back any issues/bugs etc link is here I have found 2 bugs which I can remove before I release it, just wanted...
  12. poly

    Replace broken workstations at Trader's with ones that take dukes as fuel

    Not 100% sure so maybe someone else can chime in but since the destroyed workstations are essentially a block which appear all throughout the map (not just at the traders) you could do it like this: 1. Create a new block, which is essentially a copy&paste of the desired workstation 2. Edit...
  13. poly

    A-Z Buffs

    Hi All, I was wondering is there a resource anywhere here that lists all of the possible buff effects? For example the following adds +2 to a players Strength   <passive_effect name="AttributeLevel" tags="attStrength" operation="base_add" value="2"/> I'm particularly interested...
  14. poly

    Best resources for 3d models

    Hi guys, I was wondering - I've been using Unity to do my modelling, and the Unity asset store to import free models made by other people, which I have then edited and used in-game. Is there anywhere else or any other software where I can get models from? For context, I'm creating a Plant...
  15. poly

    Model does not register hit points - created in Unity

    Thanks for the reply I have attached 2 screens from Unity - parent and child. 1 of the relevant xml segment and 2 of the model - 1 prior to placement and 1 after, having punched it once to show I can interact with it. The problem is that the tree should be 10% of the scale, but it is...
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