Recent content by Pointy

  1. P

    Distant POI mesh uv's

    I am reading the prefab meshes (.mesh files) directly and then displaying them using OpenGL in my own application. The mesh files are not block data but basically a list of vertex positions, uvs and indices.(I thought it would be nice that when you click on a POI in the map (first pic abaove)...
  2. P

    Distant POI mesh uv's

    I have been messing about with a map viewer (potential editor) and have run into a problem that my tiny brain can't understand. When reading the UV's for each vertex from the distant POI mesh files, 99% of them are (1, 1). So does Unity do some trickery when rebuilding the GameObjects or am I...
Back
Top